Stop BatterySystem from iterating over every battery just to recharge micro-reactors (#5393)
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Power.Components
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{
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/// <summary>
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/// Self-recharging battery.
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/// </summary>
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[RegisterComponent]
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public class BatterySelfRechargerComponent : Component
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{
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public override string Name => "BatterySelfRecharger";
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[ViewVariables(VVAccess.ReadWrite)] [DataField("autoRecharge")] public bool AutoRecharge { get; set; }
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[ViewVariables(VVAccess.ReadWrite)] [DataField("autoRechargeRate")] public float AutoRechargeRate { get; set; }
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}
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}
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