Predict helmet toggles (#22089)
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@@ -1,17 +1,17 @@
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using Content.Shared.Clothing.EntitySystems;
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using Content.Shared.Inventory;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.Clothing.Components;
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/// <summary>
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/// This component gives an item an action that will equip or un-equip some clothing. Intended for use with
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/// hardsuits and hardsuit helmets.
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/// This component gives an item an action that will equip or un-equip some clothing e.g. hardsuits and hardsuit helmets.
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/// </summary>
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[Access(typeof(ToggleableClothingSystem))]
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[RegisterComponent]
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ToggleableClothingComponent : Component
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{
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public const string DefaultClothingContainerId = "toggleable-clothing";
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@@ -19,35 +19,35 @@ public sealed partial class ToggleableClothingComponent : Component
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/// <summary>
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/// Action used to toggle the clothing on or off.
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/// </summary>
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[DataField("action", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string Action = "ActionToggleSuitPiece";
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[DataField, AutoNetworkedField]
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public EntProtoId Action = "ActionToggleSuitPiece";
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[DataField("actionEntity")]
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[DataField, AutoNetworkedField]
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public EntityUid? ActionEntity;
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/// <summary>
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/// Default clothing entity prototype to spawn into the clothing container.
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/// </summary>
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[DataField("clothingPrototype", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string ClothingPrototype = default!;
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[DataField(required: true), AutoNetworkedField]
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public EntProtoId ClothingPrototype = default!;
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/// <summary>
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/// The inventory slot that the clothing is equipped to.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("slot")]
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[DataField, AutoNetworkedField]
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public string Slot = "head";
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/// <summary>
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/// The inventory slot flags required for this component to function.
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/// </summary>
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[DataField("requiredSlot")]
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[DataField("requiredSlot"), AutoNetworkedField]
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public SlotFlags RequiredFlags = SlotFlags.OUTERCLOTHING;
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/// <summary>
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/// The container that the clothing is stored in when not equipped.
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/// </summary>
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[DataField("containerId")]
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[DataField, AutoNetworkedField]
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public string ContainerId = DefaultClothingContainerId;
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[ViewVariables]
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@@ -57,18 +57,18 @@ public sealed partial class ToggleableClothingComponent : Component
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/// The Id of the piece of clothing that belongs to this component. Required for map-saving if the clothing is
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/// currently not inside of the container.
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/// </summary>
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[DataField("clothingUid")]
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[DataField, AutoNetworkedField]
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public EntityUid? ClothingUid;
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/// <summary>
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/// Time it takes for this clothing to be toggled via the stripping menu verbs. Null prevents the verb from even showing up.
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/// </summary>
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[DataField("stripDelay")]
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[DataField, AutoNetworkedField]
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public TimeSpan? StripDelay = TimeSpan.FromSeconds(3);
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/// <summary>
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/// Text shown in the toggle-clothing verb. Defaults to using the name of the <see cref="ActionEntity"/> action.
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/// </summary>
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[DataField("verbText")]
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[DataField, AutoNetworkedField]
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public string? VerbText;
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}
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