diff --git a/Content.Server/Dice/DiceSystem.cs b/Content.Server/Dice/DiceSystem.cs index 30f45937cf..beb2a28489 100644 --- a/Content.Server/Dice/DiceSystem.cs +++ b/Content.Server/Dice/DiceSystem.cs @@ -17,7 +17,7 @@ public sealed class DiceSystem : SharedDiceSystem if (!Resolve(uid, ref die)) return; - var roll = _random.Next(1, die.Sides); + var roll = _random.Next(1, die.Sides + 1); SetCurrentSide(uid, roll, die); _popup.PopupEntity(Loc.GetString("dice-component-on-roll-land", ("die", uid), ("currentSide", die.CurrentValue)), uid);