More dynamic melee sounds (#8207)
This commit is contained in:
@@ -0,0 +1,33 @@
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using Content.Shared.Damage.Prototypes;
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using Content.Shared.Sound;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
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namespace Content.Server.Weapon.Melee.Components;
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/// <summary>
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/// Plays the specified sound upon receiving damage of the specified type.
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/// </summary>
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[RegisterComponent]
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public sealed class MeleeSoundComponent : Component
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{
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/// <summary>
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/// Specified sounds to apply when the entity takes damage with the specified group.
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/// Will fallback to defaults if none specified.
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/// </summary>
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[DataField("soundGroups",
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customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageGroupPrototype>))]
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public Dictionary<string, SoundSpecifier>? SoundGroups;
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/// <summary>
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/// Specified sounds to apply when the entity takes damage with the specified type.
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/// Will fallback to defaults if none specified.
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/// </summary>
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[DataField("soundTypes",
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customTypeSerializer: typeof(PrototypeIdDictionarySerializer<SoundSpecifier, DamageTypePrototype>))]
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public Dictionary<string, SoundSpecifier>? SoundTypes;
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/// <summary>
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/// Sound that plays if no damage is done.
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/// </summary>
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[DataField("noDamageSound")] public SoundSpecifier? NoDamageSound;
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}
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@@ -9,7 +9,7 @@ namespace Content.Server.Weapon.Melee.Components
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("hitSound")]
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public SoundSpecifier HitSound { get; set; } = new SoundCollectionSpecifier("GenericHit");
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public SoundSpecifier? HitSound;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("missSound")]
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@@ -10,8 +10,8 @@ using Content.Shared.Damage;
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using Content.Shared.Sound;
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using Content.Shared.Audio;
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using Content.Shared.Database;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands;
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using Content.Shared.Interaction;
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using Content.Shared.Physics;
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using Content.Shared.Weapons.Melee;
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using Robust.Shared.Audio;
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@@ -19,18 +19,22 @@ using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Server.Weapon.Melee
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{
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public sealed class MeleeWeaponSystem : EntitySystem
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{
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[Dependency] private IGameTiming _gameTiming = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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[Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
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private const float DamagePitchVariation = 0.15f;
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public override void Initialize()
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{
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base.Initialize();
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@@ -73,7 +77,7 @@ namespace Content.Server.Weapon.Melee
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if (curTime < comp.CooldownEnd || args.Target == null)
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return;
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var location = EntityManager.GetComponent<TransformComponent>(args.User).Coordinates;
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var location = Transform(args.User).Coordinates;
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var diff = args.ClickLocation.ToMapPos(EntityManager) - location.ToMapPos(EntityManager);
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var angle = Angle.FromWorldVec(diff);
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@@ -103,19 +107,12 @@ namespace Content.Server.Weapon.Melee
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$"{ToPrettyString(args.User):user} melee attacked {ToPrettyString(args.Target.Value):target} using {ToPrettyString(args.Used):used} and dealt {damageResult.Total:damage} damage");
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}
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if (hitEvent.HitSoundOverride != null)
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{
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SoundSystem.Play(Filter.Pvs(owner), hitEvent.HitSoundOverride.GetSound(), target, AudioHelpers.WithVariation(0.25f));
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}
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else
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{
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SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), target);
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}
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PlayHitSound(target, GetHighestDamageSound(modifiedDamage), hitEvent.HitSoundOverride, comp.HitSound);
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}
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}
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else
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{
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SoundSystem.Play(Filter.Pvs(owner), comp.MissSound.GetSound(), args.User);
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SoundSystem.Play(Filter.Pvs(owner, entityManager: EntityManager), comp.MissSound.GetSound(), args.User);
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return;
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}
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@@ -161,24 +158,20 @@ namespace Content.Server.Weapon.Melee
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if (!hitEvent.Handled)
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{
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var modifiedDamage = DamageSpecifier.ApplyModifierSets(comp.Damage + hitEvent.BonusDamage, hitEvent.ModifiersList);
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if (entities.Count != 0)
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{
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if (hitEvent.HitSoundOverride != null)
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{
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SoundSystem.Play(Filter.Pvs(owner), hitEvent.HitSoundOverride.GetSound(), Transform(entities.First()).Coordinates);
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}
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else
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{
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SoundSystem.Play(Filter.Pvs(owner), comp.HitSound.GetSound(), Transform(entities.First()).Coordinates);
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}
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var target = entities.First();
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TryComp<MeleeWeaponComponent>(target, out var meleeWeapon);
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PlayHitSound(target, GetHighestDamageSound(modifiedDamage), hitEvent.HitSoundOverride, meleeWeapon?.HitSound);
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}
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else
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{
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SoundSystem.Play(Filter.Pvs(owner), comp.MissSound.GetSound(), Transform(args.User).Coordinates);
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}
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var modifiedDamage = DamageSpecifier.ApplyModifierSets(comp.Damage + hitEvent.BonusDamage, hitEvent.ModifiersList);
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foreach (var entity in hitEntities)
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{
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RaiseLocalEvent(entity, new AttackedEvent(args.Used, args.User, args.ClickLocation));
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@@ -203,6 +196,89 @@ namespace Content.Server.Weapon.Melee
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RaiseLocalEvent(owner, new RefreshItemCooldownEvent(comp.LastAttackTime, comp.CooldownEnd), false);
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}
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private string? GetHighestDamageSound(DamageSpecifier modifiedDamage)
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{
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var groups = modifiedDamage.GetDamagePerGroup(_protoManager);
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// Use group if it's exclusive, otherwise fall back to type.
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if (groups.Count == 1)
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{
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return groups.Keys.First();
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}
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var highestDamage = FixedPoint2.Zero;
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string? highestDamageType = null;
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foreach (var (type, damage) in modifiedDamage.DamageDict)
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{
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if (damage <= highestDamage) continue;
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highestDamageType = type;
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}
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return highestDamageType;
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}
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private void PlayHitSound(EntityUid target, string? type, SoundSpecifier? hitSoundOverride, SoundSpecifier? hitSound)
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{
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var playedSound = false;
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// Play sound based off of highest damage type.
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if (TryComp<MeleeSoundComponent>(target, out var damageSoundComp))
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{
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if (type == null && damageSoundComp.NoDamageSound != null)
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{
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SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), damageSoundComp.NoDamageSound.GetSound(), target, AudioHelpers.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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else if (type != null && damageSoundComp.SoundTypes?.TryGetValue(type, out var damageSoundType) == true)
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{
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SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), damageSoundType!.GetSound(), target, AudioHelpers.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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else if (type != null && damageSoundComp.SoundGroups?.TryGetValue(type, out var damageSoundGroup) == true)
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{
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SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), damageSoundGroup!.GetSound(), target, AudioHelpers.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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}
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// Use weapon sounds if the thing being hit doesn't specify its own sounds.
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if (!playedSound)
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{
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if (hitSoundOverride != null)
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{
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SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), hitSoundOverride.GetSound(), target, AudioHelpers.WithVariation(DamagePitchVariation));
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playedSound = true;
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}
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else if (hitSound != null)
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{
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SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), hitSound.GetSound(), target);
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playedSound = true;
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}
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}
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// Fallback to generic sounds.
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if (!playedSound)
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{
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switch (type)
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{
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// Unfortunately heat returns caustic group so can't just use the damagegroup in that instance.
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case "Burn":
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case "Heat":
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case "Cold":
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SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), "/Audio/Items/welder.ogg", target);
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break;
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// No damage, fallback to tappies
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case null:
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SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), "/Audio/Weapons/tap.ogg", target);
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break;
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case "Brute":
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SoundSystem.Play(Filter.Pvs(target, entityManager: EntityManager), "/Audio/Weapons/smash.ogg", target);
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break;
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}
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}
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}
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private HashSet<EntityUid> ArcRayCast(Vector2 position, Angle angle, float arcWidth, float range, MapId mapId, EntityUid ignore)
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{
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var widthRad = Angle.FromDegrees(arcWidth);
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