More dynamic melee sounds (#8207)
This commit is contained in:
@@ -7,6 +7,11 @@
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snap:
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- Wall
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Weapons/slash.ogg"
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- type: Sprite
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sprite: Objects/Misc/kudzu.rsi
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state: kudzu_11
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@@ -3,6 +3,11 @@
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id: BaseLightbulb
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abstract: true
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Effects/glass_hit.ogg"
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- type: Sprite
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netsync: false
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sprite: Objects/Power/light_bulb.rsi
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@@ -13,7 +13,7 @@
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components:
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Standard/engineering.rsi
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- type: entity
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parent: Airlock
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id: AirlockAtmospherics
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@@ -21,7 +21,7 @@
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components:
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Standard/atmospherics.rsi
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- type: entity
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parent: Airlock
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id: AirlockCargo
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@@ -85,6 +85,11 @@
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parent: Airlock
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name: glass airlock
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Effects/glass_hit.ogg"
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- type: Door
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occludes: false
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- type: Occluder
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@@ -116,7 +121,7 @@
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sprite: Structures/Doors/Airlocks/Glass/engineering.rsi
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- type: PaintableAirlock
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group: Glass
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- type: entity
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parent: AirlockGlass
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id: AirlockAtmosphericsGlass
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@@ -125,7 +130,7 @@
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- type: Sprite
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sprite: Structures/Doors/Airlocks/Glass/atmospherics.rsi
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- type: PaintableAirlock
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group: Glass
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group: Glass
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- type: entity
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parent: AirlockGlass
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@@ -4,6 +4,11 @@
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name: airlock
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description: It opens, it closes, and maybe crushes you.
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Weapons/smash.ogg"
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- type: InteractionOutline
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- type: Sprite
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netsync: false
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@@ -5,6 +5,11 @@
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placement:
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mode: SnapgridCenter
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Effects/glass_hit.ogg"
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- type: InteractionOutline
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- type: Physics
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- type: Fixtures
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@@ -5,6 +5,11 @@
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parent: SeatBase
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description: The HT-451, a torque rotation-based, waste disposal unit for small matter. This one seems remarkably clean.
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Weapons/slash.ogg"
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- type: Anchorable
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- type: Sprite
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sprite: Structures/Furniture/toilet.rsi
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@@ -6,6 +6,11 @@
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placement:
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mode: SnapgridCenter
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Effects/glass_hit.ogg"
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- type: Construction
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graph: Computer
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node: computer
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@@ -5,6 +5,11 @@
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placement:
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mode: SnapgridCenter
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Effects/glass_hit.ogg"
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- type: Clickable
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- type: InteractionOutline
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- type: Transform
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@@ -4,6 +4,11 @@
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name: rack
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description: A rack for storing things on.
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Weapons/dodgeball.ogg"
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- type: Construction
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graph: Rack
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node: Rack
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@@ -3,6 +3,11 @@
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parent: BaseStructure
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name: bar sign
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Effects/glass_hit.ogg"
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- type: WallMount
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- type: Sprite
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drawdepth: Objects
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@@ -3,6 +3,11 @@
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name: fire axe cabinet
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description: There is a small label that reads "For Emergency use only" along with details for safe use of the axe. As if.
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Effects/glass_hit.ogg"
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- type: WallMount
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- type: Clickable
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- type: InteractionOutline
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@@ -4,6 +4,11 @@
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description: "An unpowered light."
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suffix: Unpowered
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Effects/glass_hit.ogg"
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- type: Transform
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anchored: true
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- type: Clickable
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@@ -4,6 +4,11 @@
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name: grille
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description: A flimsy framework of iron rods.
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Weapons/grille_hit.ogg"
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- type: Tag
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tags:
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- RCDDeconstructWhitelist
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@@ -8,6 +8,11 @@
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snap:
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- Window
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components:
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- type: MeleeSound
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soundGroups:
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Brute:
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path:
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"/Audio/Effects/glass_hit.ogg"
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- type: WallMount
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arc: 360 # interact despite grilles
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- type: Tag
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