Fluent Localisation Fixes (#3344)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Remie Richards
2021-02-22 00:07:46 +00:00
committed by GitHub
parent 63947a6d35
commit 85916b87b4
31 changed files with 276 additions and 141 deletions

View File

@@ -1,4 +1,4 @@
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
@@ -24,8 +24,14 @@ namespace Content.Shared.Construction
public override void DoExamine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(string.IsNullOrEmpty(Name)
? Loc.GetString("Next, insert {0}", Prototype) // Terrible.
: Loc.GetString("Next, insert {0}", Name));
? Loc.GetString(
"construction-insert-prototype-no-name",
("prototypeName", Prototype) // Terrible.
)
: Loc.GetString(
"construction-insert-prototype",
("entityName", Name)
));
}
}
}