Fluent Localisation Fixes (#3344)

Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
This commit is contained in:
Remie Richards
2021-02-22 00:07:46 +00:00
committed by GitHub
parent 63947a6d35
commit 85916b87b4
31 changed files with 276 additions and 141 deletions

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### UI
# Used for GasEntry.ToString()
gas-entry-info = {$gasName}: {$gasAmount} mol

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### UI
# Current game score
blockgame-points-label = Points: {$points}
# Current game level
blockgame-level-label = Level: {$level}

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### UI
# Shown when an empty flash is examined at any range
flash-component-examine-empty = It's burnt out!
# Shown when a flash is examined in details range
flash-component-examine-detail-count = The flash has [color={$markupCountColor}]{$count}[/color] {$count ->
[one] use
*[other] uses
} remaining.
### Interaction Messages
# Shown when someone flashes you with a flash
flash-component-user-blinds-you = {$user} blinds you with the flash!
# Shown when a flash runs out of uses
flash-component-becomes-empty = The flash burns out!

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### UI
# Shown when an RCD is examined in details range
rcd-component-examine-detail-count = It's currently on {$mode} mode, and holds {$ammoCount ->
*[zero] no charges.
[one] one charge.
[other] {$ammoCount} charges.
}
### Interaction Messages
# Shown when changing RCD Mode
rcd-component-change-mode = The RCD is now set to {$mode} mode.

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### UI
# Shown when a stack is examined in details range
stack-component-examine-detail-count = {$count ->
[one] There is [color={$markupCountColor}]{$count}[/color] thing
*[other] There are [color={$markupCountColor}]{$count}[/color] things
} in the stack.
### Interaction Messages
# Shown when attempting to add to a stack that is full
stack-component-already-full = Stack is already full.
# Shown when a stack becomes full
stack-component-becomes-full = Stack is now full.

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### Interaction Messages
# Shown when examining an in-construction object
construction-insert-prototype-no-name = Next, insert {$prototypeName}.
# Shown when examining an in-construction object
construction-insert-prototype = Next, insert {$entityName}.
# Shown when examining an in-construction object
construction-insert-entity-with-component = Next, insert an entity with a {$componentName} component.
# Shown when examining an in-construction object
construction-insert-exact-entity = Next, insert {$entityName}.

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### Interaction Messages
# When trying to eat food without the required utensil
food-you-need-utensil = You need to use a {$utensil} to eat that!
# When trying to eat food without the required utensil... but you gotta hold it
food-you-need-to-hold-utensil = You need to be holding a {$utensil} to eat that!

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### UI
# Shown when clicking your Role Button in Suspicion
suspicion-ally-count-display = {$allyCount ->
*[zero] You have no allies
[one] Your ally is {$allyNames}
[other] Your allies are {$allyNames}
}
# Shown when greeted with the Suspicion role
suspicion-role-greeting = You're a {$roleName}!
# Shown when greeted with the Suspicion role
suspicion-objective = Objective: {$objectiveText}
# Shown when greeted with the Suspicion role
suspicion-partners-in-crime = {$partnersCount ->
*[zero] You're on your own. Good luck!
[one] Your partner in crime is {$partnerNames}.
[other] Your partners in crime are {$partnerNames}.
}

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### UI
# Shown at the end of a round of Traitor
traitor-round-end-result = {$traitorCount ->
[one] There was one traitor.
*[other] There were {$traitorCount} traitors.
}
# Shown at the end of a round of Traitor
traitor-user-was-a-traitor = {$user} was a traitor.
# Shown at the end of a round of Traitor
traitor-objective-list-start = and had the following objectives:
# Shown at the end of a round of Traitor
traitor-objective-condition-success = {$condition} | [color={$markupColor}]Success![/color]
# Shown at the end of a round of Traitor
traitor-objective-condition-fail = {$condition} | [color={$markupColor}]Failure![/color] ({$progress}%)

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### UI
# Displayed in the Character prefs window
humanoid-character-profile-summary =
This is {$name}. {$gender ->
[male] He is
[female] She is
*[other] They are
} {$age} years old.

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- msgid: New Game
msgstr: Nuova Partita
- msgid: Scoreboard
msgstr: Classifica
- msgid: Pause
msgstr: Pausa
- msgid: Unpause
msgstr: Riprendi
- msgid: Gameover!
msgstr: Partita Finita!
- msgid: Highscores
msgstr: Record
- msgid: Back
msgstr: Indietro
- msgid: Next
msgstr: Prossimo
- msgid: Hold
msgstr: Conservato
- msgid: Global
msgstr: Globale
- msgid: Local
msgstr: Locale
- msgid: Points
msgstr: Punti
- msgid: Level
msgstr: Livello
- msgid: Station
msgstr: Stazione

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# Example Dutch translations
- msgid: wrench
msgstr: moersleutel
- msgid: welding tool
msgstr: lasapparaat
- msgid: crowbar
msgstr: koevoet
- msgid: screwdriver
msgstr: schroevendraaier
- msgid: wirecutters
msgstr: draadtang
- msgid: multitool
msgstr: multi tool # This is what google translate gives me idk.