Санитизация
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@@ -60,7 +60,7 @@ public sealed partial class FaxMachineComponent : Component
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public bool ReceiveNukeCodes { get; set; } = false;
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/// <summary>
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/// WD ENGI EXCLUSIVE.
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/// WD.
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/// Should that fax receive station goal info
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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@@ -1,8 +1,8 @@
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namespace Content.Shared._White._Engi.BucketHelmet;
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/// <summary>
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/// WD.
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/// This is used for bucket helmet.
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/// WD Engi Exclusive.
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/// </summary>
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[RegisterComponent]
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public sealed partial class BucketHelmetComponent : Component
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@@ -1,8 +1,8 @@
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namespace Content.Shared._White._Engi.BucketHelmet;
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/// <summary>
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/// WD.
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/// This is used to block stripping headsets when bucket helmet is on.
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/// WD Engi Exclusive.
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/// </summary>
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[RegisterComponent]
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public sealed partial class PreventStrippingFromEarsComponent : Component
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@@ -4,8 +4,8 @@ using Robust.Shared.GameStates;
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namespace Content.Shared._White._Engi.DamageableClothing;
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/// <summary>
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/// WD.
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/// This component goes on an equippable item that should take damage while in use.
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/// WD Engi Exclusive.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DamageableClothingComponent : Component
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@@ -1,8 +1,8 @@
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namespace Content.Shared._White._Engi.DamageableClothing;
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/// <summary>
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/// WD.
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/// This component gets dynamically added to an Entity via the <see cref="DamageableClothing"/>.
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/// WD Engi Exclusive.
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/// </summary>
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[RegisterComponent]
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public sealed partial class DamageableClothingUserComponent : Component
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@@ -4,7 +4,7 @@ using Content.Shared.Inventory.Events;
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namespace Content.Shared._White._Engi.DamageableClothing;
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/// <summary>
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/// WD Engi Exclusive.
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/// WD
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/// </summary>
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public sealed partial class DamageableClothingSystem : EntitySystem
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{
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@@ -3,7 +3,7 @@ using Content.Shared.Damage;
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namespace Content.Shared._White._Engi.DamageableClothing;
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/// <summary>
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/// WD Engi Exclusive.
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/// WD
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/// </summary>
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public sealed partial class DamageableClothingSystem
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{
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