Unify melee ranges (#11708)
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@@ -83,11 +83,12 @@ public sealed class MeleeWeaponComponent : Component
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[ViewVariables(VVAccess.ReadWrite)]
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public FixedPoint2 BluntStaminaDamageFactor { get; set; } = 0.5f;
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// TODO: Temporarily 1.5 until interactionoutline is adjusted to use melee, then probably drop to 1.2
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/// <summary>
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/// Nearest edge range to hit an entity.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite), DataField("range")]
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public float Range = 1f;
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public float Range = 1.5f;
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/// <summary>
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/// Total width of the angle for wide attacks.
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