Added Whisper system for talking with players 2 tiles away. (#5994)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -18,14 +18,13 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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if (shell.Player is not IPlayerSession player)
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{
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shell.WriteLine("This command cannot be run from the server.");
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shell.WriteError("This command cannot be run from the server.");
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return;
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}
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if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
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if (player.Status != SessionStatus.InGame)
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return;
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if (args.Length < 1)
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@@ -35,22 +34,7 @@ namespace Content.Server.Chat.Commands
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if (string.IsNullOrEmpty(message))
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return;
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var chat = IoCManager.Resolve<IChatManager>();
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var mindComponent = player.ContentData()?.Mind;
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if (mindComponent == null)
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{
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shell.WriteError("You don't have a mind!");
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return;
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}
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if (mindComponent.OwnedEntity == null)
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{
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shell.WriteError("You don't have an entity!");
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return;
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}
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chat.EntityLOOC(mindComponent.OwnedEntity.Value, message);
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IoCManager.Resolve<IChatManager>().SendLOOC(player, message);
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}
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}
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}
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@@ -16,11 +16,9 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = (IPlayerSession?) shell.Player;
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if (player == null)
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if (shell.Player is not IPlayerSession player)
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{
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shell.WriteError("You can't run this command locally.");
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shell.WriteError("This command cannot be run from the server.");
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return;
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}
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@@ -31,8 +29,7 @@ namespace Content.Server.Chat.Commands
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if (string.IsNullOrEmpty(message))
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return;
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var chat = IoCManager.Resolve<IChatManager>();
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chat.SendOOC(player, message);
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IoCManager.Resolve<IChatManager>().SendOOC(player, message);
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}
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}
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}
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@@ -1,12 +1,8 @@
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using Content.Server.Administration;
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using Content.Server.Chat.Managers;
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Chat.Commands
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@@ -22,7 +18,7 @@ namespace Content.Server.Chat.Commands
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{
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if (shell.Player is not IPlayerSession player)
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{
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shell.WriteLine("This command cannot be run from the server.");
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shell.WriteError("This command cannot be run from the server.");
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return;
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}
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@@ -31,7 +27,7 @@ namespace Content.Server.Chat.Commands
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if (player.AttachedEntity is not {} playerEntity)
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{
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shell.WriteLine("You don't have an entity!");
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shell.WriteError("You don't have an entity!");
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return;
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}
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@@ -42,34 +38,7 @@ namespace Content.Server.Chat.Commands
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if (string.IsNullOrEmpty(message))
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return;
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var chat = IoCManager.Resolve<IChatManager>();
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var chatSanitizer = IoCManager.Resolve<IChatSanitizationManager>();
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if (IoCManager.Resolve<IEntityManager>().HasComponent<GhostComponent>(playerEntity))
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chat.SendDeadChat(player, message);
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else
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{
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var mindComponent = player.ContentData()?.Mind;
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if (mindComponent == null)
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{
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shell.WriteError("You don't have a mind!");
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return;
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}
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if (mindComponent.OwnedEntity is not {Valid: true} owned)
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{
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shell.WriteError("You don't have an entity!");
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return;
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}
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var emote = chatSanitizer.TrySanitizeOutSmilies(message, owned, out var sanitized, out var emoteStr);
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if (sanitized.Length != 0)
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chat.EntitySay(owned, sanitized);
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if (emote)
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chat.EntityMe(owned, emoteStr!);
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}
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IoCManager.Resolve<IChatManager>().TrySpeak(playerEntity, message, false, shell, player);
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}
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}
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}
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44
Content.Server/Chat/Commands/WhisperCommand.cs
Normal file
44
Content.Server/Chat/Commands/WhisperCommand.cs
Normal file
@@ -0,0 +1,44 @@
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using Content.Server.Chat.Managers;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.IoC;
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namespace Content.Server.Chat.Commands
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{
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[AnyCommand]
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internal class WhisperCommand : IConsoleCommand
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{
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public string Command => "whisper";
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public string Description => "Send chat messages to the local channel as a whisper";
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public string Help => "whisper <text>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (shell.Player is not IPlayerSession player)
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{
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shell.WriteError("This command cannot be run from the server.");
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return;
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}
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if (player.Status != SessionStatus.InGame)
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return;
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if (player.AttachedEntity is not {} playerEntity)
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{
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shell.WriteError("You don't have an entity!");
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return;
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}
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if (args.Length < 1)
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return;
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var message = string.Join(" ", args).Trim();
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if (string.IsNullOrEmpty(message))
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return;
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IoCManager.Resolve<IChatManager>().TrySpeak(playerEntity, message, true, shell, player);
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}
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}
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}
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@@ -1,9 +1,11 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Content.Server.Administration.Managers;
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using Content.Server.Ghost.Components;
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using Content.Server.Headset;
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using Content.Server.MoMMI;
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using Content.Server.Players;
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using Content.Server.Preferences.Managers;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.ActionBlocker;
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@@ -16,12 +18,15 @@ using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using static Content.Server.Chat.Managers.IChatManager;
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@@ -40,6 +45,7 @@ namespace Content.Server.Chat.Managers
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{ "revolutionary", "#aa00ff" }
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};
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[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
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[Dependency] private readonly IEntityManager _entManager = default!;
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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@@ -47,6 +53,7 @@ namespace Content.Server.Chat.Managers
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IServerPreferencesManager _preferencesManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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/// <summary>
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/// The maximum length a player-sent message can be sent
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@@ -54,6 +61,7 @@ namespace Content.Server.Chat.Managers
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public int MaxMessageLength => _configurationManager.GetCVar(CCVars.ChatMaxMessageLength);
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private const int VoiceRange = 7; // how far voice goes in world units
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private const int WhisperRange = 2; // how far whisper goes in world units
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//TODO: make prio based?
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private readonly List<TransformChat> _chatTransformHandlers = new();
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@@ -91,21 +99,15 @@ namespace Content.Server.Chat.Managers
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public void DispatchServerAnnouncement(string message)
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Server;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-server-wrap-message");
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_netManager.ServerSendToAll(msg);
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var messageWrap = Loc.GetString("chat-manager-server-wrap-message");
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NetMessageToAll(ChatChannel.Server, message, messageWrap);
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Logger.InfoS("SERVER", message);
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}
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public void DispatchStationAnnouncement(string message, string sender = "CentComm", bool playDefaultSound = true)
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{
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Radio;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender));
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_netManager.ServerSendToAll(msg);
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var messageWrap = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender));
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NetMessageToAll(ChatChannel.Radio, message, messageWrap);
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if (playDefaultSound)
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{
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SoundSystem.Play(Filter.Broadcast(), "/Audio/Announcements/announce.ogg", AudioParams.Default.WithVolume(-2f));
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@@ -114,13 +116,53 @@ namespace Content.Server.Chat.Managers
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public void DispatchServerMessage(IPlayerSession player, string message)
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{
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var messageWrap = Loc.GetString("chat-manager-server-wrap-message");
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Server;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-server-wrap-message");
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msg.MessageWrap = messageWrap;
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_netManager.ServerSendMessage(msg, player.ConnectedClient);
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}
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public void TrySpeak(EntityUid source, string message, bool whisper = false, IConsoleShell? shell = null, IPlayerSession? player = null)
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{
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// Listen it avoids the 30 lines being copy-paste and means only 1 source needs updating if something changes.
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if (_entManager.HasComponent<GhostComponent>(source))
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{
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if (player == null) return;
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SendDeadChat(player, message);
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}
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else
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{
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var mindComponent = player?.ContentData()?.Mind;
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if (mindComponent == null)
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{
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shell?.WriteError("You don't have a mind!");
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return;
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}
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if (mindComponent.OwnedEntity is not {Valid: true} owned)
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{
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shell?.WriteError("You don't have an entity!");
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return;
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}
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var emote = _sanitizer.TrySanitizeOutSmilies(message, owned, out var sanitized, out var emoteStr);
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if (sanitized.Length != 0)
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{
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if (whisper)
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EntityWhisper(owned, sanitized);
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else
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EntitySay(owned, sanitized);
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}
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if (emote)
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EntityMe(owned, emoteStr!);
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}
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}
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public void EntitySay(EntityUid source, string message, bool hideChat=false)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanSpeak(source))
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@@ -128,14 +170,8 @@ namespace Content.Server.Chat.Managers
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return;
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}
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// Check if message exceeds the character limit if the sender is a player
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if (_entManager.TryGetComponent(source, out ActorComponent? actor) &&
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message.Length > MaxMessageLength)
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if (MessageCharacterLimit(source, message))
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{
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var feedback = Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength));
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DispatchServerMessage(actor.PlayerSession, feedback);
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return;
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}
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@@ -147,68 +183,76 @@ namespace Content.Server.Chat.Managers
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message = message.Trim();
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// We'll try to avoid using MapPosition as EntityCoordinates can early-out and potentially be faster for common use cases
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// Downside is it may potentially convert to MapPosition unnecessarily.
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var sourceMapId = _entManager.GetComponent<TransformComponent>(source).MapID;
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var sourceCoords = _entManager.GetComponent<TransformComponent>(source).Coordinates;
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var clients = new List<INetChannel>();
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foreach (var player in _playerManager.Sessions)
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{
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if (player.AttachedEntity is not {Valid: true} playerEntity)
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continue;
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var transform = _entManager.GetComponent<TransformComponent>(playerEntity);
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if (transform.MapID != sourceMapId ||
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!_entManager.HasComponent<GhostComponent>(playerEntity) &&
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!sourceCoords.InRange(_entManager, transform.Coordinates, VoiceRange))
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continue;
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clients.Add(player.ConnectedClient);
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}
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if (message.StartsWith(';'))
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{
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// Remove semicolon
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message = message.Substring(1).TrimStart();
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// Capitalize first letter
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message = message[0].ToString().ToUpper() +
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message.Remove(0, 1);
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var invSystem = EntitySystem.Get<InventorySystem>();
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if (invSystem.TryGetSlotEntity(source, "ears", out var entityUid) &&
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_entManager.TryGetComponent(entityUid, out HeadsetComponent? headset))
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{
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headset.RadioRequested = true;
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}
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else
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{
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source.PopupMessage(Loc.GetString("chat-manager-no-headset-on-message"));
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}
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}
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else
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{
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// Capitalize first letter
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message = message[0].ToString().ToUpper() +
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message.Remove(0, 1);
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}
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message = SanitizeMessageCapital(source, message);
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var listeners = EntitySystem.Get<ListeningSystem>();
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listeners.PingListeners(source, message);
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message = FormattedMessage.EscapeText(message);
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var msg = _netManager.CreateNetMessage<MsgChatMessage>();
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msg.Channel = ChatChannel.Local;
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msg.Message = message;
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msg.MessageWrap = Loc.GetString("chat-manager-entity-say-wrap-message",("entityName", _entManager.GetComponent<MetaDataComponent>(source).EntityName));
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msg.SenderEntity = source;
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msg.HideChat = hideChat;
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_netManager.ServerSendToMany(msg, clients);
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var sessions = new List<ICommonSession>();
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ClientDistanceToList(source, VoiceRange, sessions);
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var messageWrap = Loc.GetString("chat-manager-entity-say-wrap-message",("entityName", _entManager.GetComponent<MetaDataComponent>(source).EntityName));
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foreach (var session in sessions)
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{
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NetMessageToOne(ChatChannel.Local, message, messageWrap, source, hideChat, session.ConnectedClient);
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}
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}
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public void EntityWhisper(EntityUid source, string message, bool hideChat=false)
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{
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if (!EntitySystem.Get<ActionBlockerSystem>().CanSpeak(source))
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{
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return;
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}
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if (MessageCharacterLimit(source, message))
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{
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return;
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}
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foreach (var handler in _chatTransformHandlers)
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{
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//TODO: rather return a bool and use a out var?
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message = handler(source, message);
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}
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message = message.Trim();
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message = SanitizeMessageCapital(source, message);
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var listeners = EntitySystem.Get<ListeningSystem>();
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listeners.PingListeners(source, message);
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message = FormattedMessage.EscapeText(message);
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var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
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var sessions = new List<ICommonSession>();
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ClientDistanceToList(source, VoiceRange, sessions);
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var transformSource = _entManager.GetComponent<TransformComponent>(source);
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var sourceCoords = transformSource.Coordinates;
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var messageWrap = Loc.GetString("chat-manager-entity-whisper-wrap-message",("entityName", _entManager.GetComponent<MetaDataComponent>(source).EntityName));
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foreach (var session in sessions)
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{
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if (session.AttachedEntity is not {Valid: true} playerEntity)
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continue;
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var transformEntity = _entManager.GetComponent<TransformComponent>(playerEntity);
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if (sourceCoords.InRange(_entManager, transformEntity.Coordinates, WhisperRange))
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{
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NetMessageToOne(ChatChannel.Whisper, message, messageWrap, source, hideChat, session.ConnectedClient);
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}
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else
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{
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NetMessageToOne(ChatChannel.Whisper, obfuscatedMessage, messageWrap, source, hideChat, session.ConnectedClient);
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}
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}
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}
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public void EntityMe(EntityUid source, string action)
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@@ -218,44 +262,28 @@ namespace Content.Server.Chat.Managers
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return;
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}
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// Check if entity is a player
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if (!_entManager.TryGetComponent(source, out ActorComponent? actor))
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if (MessageCharacterLimit(source, action))
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{
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return;
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}
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// Check if message exceeds the character limit
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if (action.Length > MaxMessageLength)
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{
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DispatchServerMessage(actor.PlayerSession, Loc.GetString("chat-manager-max-message-length-exceeded-message",("limit", MaxMessageLength)));
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return;
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}
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action = FormattedMessage.EscapeText(action);
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var clients = Filter.Empty()
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.AddInRange(_entManager.GetComponent<TransformComponent>(source).MapPosition, VoiceRange)
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.Recipients
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.Select(p => p.ConnectedClient)
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.ToList();
|
||||
var sessions = new List<ICommonSession>();
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = ChatChannel.Emotes;
|
||||
msg.Message = action;
|
||||
msg.MessageWrap = Loc.GetString("chat-manager-entity-me-wrap-message", ("entityName", _entManager.GetComponent<MetaDataComponent>(source).EntityName));
|
||||
msg.SenderEntity = source;
|
||||
_netManager.ServerSendToMany(msg, clients);
|
||||
ClientDistanceToList(source, VoiceRange, sessions);
|
||||
|
||||
var messageWrap = Loc.GetString("chat-manager-entity-me-wrap-message", ("entityName", _entManager.GetComponent<MetaDataComponent>(source).EntityName));
|
||||
|
||||
foreach (var session in sessions)
|
||||
{
|
||||
NetMessageToOne(ChatChannel.Emotes, action, messageWrap, source, true, session.ConnectedClient);
|
||||
}
|
||||
}
|
||||
|
||||
public void EntityLOOC(EntityUid source, string message)
|
||||
public void SendLOOC(IPlayerSession player, string message)
|
||||
{
|
||||
// Check if entity is a player
|
||||
if (!_entManager.TryGetComponent(source, out ActorComponent? actor))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_adminManager.IsAdmin(actor.PlayerSession))
|
||||
if (_adminManager.IsAdmin(player))
|
||||
{
|
||||
if (!_adminLoocEnabled)
|
||||
{
|
||||
@@ -267,17 +295,23 @@ namespace Content.Server.Chat.Managers
|
||||
return;
|
||||
}
|
||||
|
||||
// Check they're even attached to an entity before we potentially send a message length error.
|
||||
if (player.AttachedEntity is not { } entity)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if message exceeds the character limit
|
||||
if (message.Length > MaxMessageLength)
|
||||
{
|
||||
DispatchServerMessage(actor.PlayerSession, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
|
||||
DispatchServerMessage(player, Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength)));
|
||||
return;
|
||||
}
|
||||
|
||||
message = FormattedMessage.EscapeText(message);
|
||||
|
||||
var clients = Filter.Empty()
|
||||
.AddInRange(_entManager.GetComponent<TransformComponent>(source).MapPosition, VoiceRange)
|
||||
.AddInRange(_entManager.GetComponent<TransformComponent>(entity).MapPosition, VoiceRange)
|
||||
.Recipients
|
||||
.Select(p => p.ConnectedClient)
|
||||
.ToList();
|
||||
@@ -285,9 +319,10 @@ namespace Content.Server.Chat.Managers
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = ChatChannel.LOOC;
|
||||
msg.Message = message;
|
||||
msg.MessageWrap = Loc.GetString("chat-manager-entity-looc-wrap-message", ("entityName", Name: _entManager.GetComponent<MetaDataComponent>(source).EntityName));
|
||||
msg.MessageWrap = Loc.GetString("chat-manager-entity-looc-wrap-message", ("entityName", Name: _entManager.GetComponent<MetaDataComponent>(entity).EntityName));
|
||||
_netManager.ServerSendToMany(msg, clients);
|
||||
}
|
||||
|
||||
public void SendOOC(IPlayerSession player, string message)
|
||||
{
|
||||
if (_adminManager.IsAdmin(player))
|
||||
@@ -432,12 +467,8 @@ namespace Content.Server.Chat.Managers
|
||||
public void SendHookOOC(string sender, string message)
|
||||
{
|
||||
message = FormattedMessage.EscapeText(message);
|
||||
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = ChatChannel.OOC;
|
||||
msg.Message = message;
|
||||
msg.MessageWrap = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender));
|
||||
_netManager.ServerSendToAll(msg);
|
||||
var messageWrap = Loc.GetString("chat-manager-send-hook-ooc-wrap-message", ("senderName", sender));
|
||||
NetMessageToAll(ChatChannel.OOC, message, messageWrap);
|
||||
}
|
||||
|
||||
public void RegisterChatTransform(TransformChat handler)
|
||||
@@ -445,5 +476,120 @@ namespace Content.Server.Chat.Managers
|
||||
// TODO: Literally just make this an event...
|
||||
_chatTransformHandlers.Add(handler);
|
||||
}
|
||||
|
||||
public string SanitizeMessageCapital(EntityUid source, string message)
|
||||
{
|
||||
if (message.StartsWith(';'))
|
||||
{
|
||||
// Remove semicolon
|
||||
message = message.Substring(1).TrimStart();
|
||||
|
||||
// Capitalize first letter
|
||||
message = message[0].ToString().ToUpper() + message.Remove(0, 1);
|
||||
|
||||
var invSystem = EntitySystem.Get<InventorySystem>();
|
||||
|
||||
if (invSystem.TryGetSlotEntity(source, "ears", out var entityUid) &&
|
||||
_entManager.TryGetComponent(entityUid, out HeadsetComponent? headset))
|
||||
{
|
||||
headset.RadioRequested = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
source.PopupMessage(Loc.GetString("chat-manager-no-headset-on-message"));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Capitalize first letter
|
||||
message = message[0].ToString().ToUpper() + message.Remove(0, 1);
|
||||
}
|
||||
|
||||
return message;
|
||||
}
|
||||
|
||||
public void NetMessageToOne(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat, INetChannel client)
|
||||
{
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = channel;
|
||||
msg.Message = message;
|
||||
msg.MessageWrap = messageWrap;
|
||||
msg.SenderEntity = source;
|
||||
msg.HideChat = hideChat;
|
||||
_netManager.ServerSendMessage(msg, client);
|
||||
}
|
||||
|
||||
public void NetMessageToAll(ChatChannel channel, string message, string messageWrap)
|
||||
{
|
||||
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
|
||||
msg.Channel = channel;
|
||||
msg.Message = message;
|
||||
msg.MessageWrap = messageWrap;
|
||||
_netManager.ServerSendToAll(msg);
|
||||
}
|
||||
|
||||
public bool MessageCharacterLimit(EntityUid source, string message)
|
||||
{
|
||||
var isOverLength = false;
|
||||
|
||||
// Check if message exceeds the character limit if the sender is a player
|
||||
if (_entManager.TryGetComponent(source, out ActorComponent? actor) &&
|
||||
message.Length > MaxMessageLength)
|
||||
{
|
||||
var feedback = Loc.GetString("chat-manager-max-message-length-exceeded-message", ("limit", MaxMessageLength));
|
||||
|
||||
DispatchServerMessage(actor.PlayerSession, feedback);
|
||||
|
||||
isOverLength = true;
|
||||
}
|
||||
|
||||
return isOverLength;
|
||||
}
|
||||
|
||||
public void ClientDistanceToList(EntityUid source, int voiceRange, List<ICommonSession> playerSessions)
|
||||
{
|
||||
var transformSource = _entManager.GetComponent<TransformComponent>(source);
|
||||
var sourceMapId = transformSource.MapID;
|
||||
var sourceCoords = transformSource.Coordinates;
|
||||
|
||||
foreach (var player in _playerManager.Sessions)
|
||||
{
|
||||
if (player.AttachedEntity is not {Valid: true} playerEntity)
|
||||
continue;
|
||||
|
||||
var transformEntity = _entManager.GetComponent<TransformComponent>(playerEntity);
|
||||
|
||||
if (transformEntity.MapID != sourceMapId ||
|
||||
!_entManager.HasComponent<GhostComponent>(playerEntity) &&
|
||||
!sourceCoords.InRange(_entManager, transformEntity.Coordinates, voiceRange))
|
||||
continue;
|
||||
|
||||
playerSessions.Add(player);
|
||||
}
|
||||
}
|
||||
|
||||
public string ObfuscateMessageReadability(string message, float chance)
|
||||
{
|
||||
var modifiedMessage = new StringBuilder(message);
|
||||
|
||||
for (var i = 0; i < message.Length; i++)
|
||||
{
|
||||
if (char.IsWhiteSpace((modifiedMessage[i])))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (_random.Prob(chance))
|
||||
{
|
||||
modifiedMessage[i] = modifiedMessage[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
modifiedMessage[i] = '~';
|
||||
}
|
||||
}
|
||||
|
||||
return modifiedMessage.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace Content.Server.Chat.Managers;
|
||||
|
||||
public class ChatSanitizationManager : IChatSanitizationManager
|
||||
{
|
||||
[Dependency] private IConfigurationManager _configurationManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
|
||||
|
||||
private static readonly Dictionary<string, string> SmileyToEmote = new()
|
||||
{
|
||||
@@ -68,16 +68,16 @@ public class ChatSanitizationManager : IChatSanitizationManager
|
||||
{ "idk", "chatsan-shrugs" }
|
||||
};
|
||||
|
||||
private bool doSanitize = false;
|
||||
private bool _doSanitize;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_configurationManager.OnValueChanged(CCVars.ChatSanitizerEnabled, x => doSanitize = x, true);
|
||||
_configurationManager.OnValueChanged(CCVars.ChatSanitizerEnabled, x => _doSanitize = x, true);
|
||||
}
|
||||
|
||||
public bool TrySanitizeOutSmilies(string input, EntityUid speaker, out string sanitized, [NotNullWhen(true)] out string? emote)
|
||||
{
|
||||
if (!doSanitize)
|
||||
if (!_doSanitize)
|
||||
{
|
||||
sanitized = input;
|
||||
emote = null;
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Console;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Server.Chat.Managers
|
||||
{
|
||||
@@ -22,10 +24,16 @@ namespace Content.Server.Chat.Managers
|
||||
|
||||
void DispatchServerMessage(IPlayerSession player, string message);
|
||||
|
||||
/// <summary>
|
||||
/// Tries to use entity say or entity whisper to speak a message.
|
||||
/// </summary>
|
||||
void TrySpeak(EntityUid source, string message, bool whisper = false, IConsoleShell? shell = null, IPlayerSession? player = null);
|
||||
|
||||
/// <param name="hideChat">If true, message will not be logged to chat boxes but will still produce a speech bubble.</param>
|
||||
void EntitySay(EntityUid source, string message, bool hideChat=false);
|
||||
void EntityWhisper(EntityUid source, string message, bool hideChat = false);
|
||||
void EntityMe(EntityUid source, string action);
|
||||
void EntityLOOC(EntityUid source, string message);
|
||||
void SendLOOC(IPlayerSession player, string message);
|
||||
|
||||
void SendOOC(IPlayerSession player, string message);
|
||||
void SendAdminChat(IPlayerSession player, string message);
|
||||
|
||||
Reference in New Issue
Block a user