Added Whisper system for talking with players 2 tiles away. (#5994)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -18,14 +18,13 @@ namespace Content.Server.Chat.Commands
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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if (shell.Player is not IPlayerSession player)
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{
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shell.WriteLine("This command cannot be run from the server.");
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shell.WriteError("This command cannot be run from the server.");
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return;
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}
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if (player.Status != SessionStatus.InGame || player.AttachedEntity == null)
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if (player.Status != SessionStatus.InGame)
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return;
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if (args.Length < 1)
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@@ -35,22 +34,7 @@ namespace Content.Server.Chat.Commands
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if (string.IsNullOrEmpty(message))
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return;
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var chat = IoCManager.Resolve<IChatManager>();
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var mindComponent = player.ContentData()?.Mind;
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if (mindComponent == null)
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{
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shell.WriteError("You don't have a mind!");
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return;
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}
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if (mindComponent.OwnedEntity == null)
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{
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shell.WriteError("You don't have an entity!");
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return;
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}
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chat.EntityLOOC(mindComponent.OwnedEntity.Value, message);
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IoCManager.Resolve<IChatManager>().SendLOOC(player, message);
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}
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}
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}
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