Added Whisper system for talking with players 2 tiles away. (#5994)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,12 +1,8 @@
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using Content.Server.Administration;
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using Content.Server.Chat.Managers;
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Chat.Commands
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@@ -22,7 +18,7 @@ namespace Content.Server.Chat.Commands
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{
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if (shell.Player is not IPlayerSession player)
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{
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shell.WriteLine("This command cannot be run from the server.");
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shell.WriteError("This command cannot be run from the server.");
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return;
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}
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@@ -31,7 +27,7 @@ namespace Content.Server.Chat.Commands
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if (player.AttachedEntity is not {} playerEntity)
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{
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shell.WriteLine("You don't have an entity!");
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shell.WriteError("You don't have an entity!");
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return;
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}
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@@ -42,34 +38,7 @@ namespace Content.Server.Chat.Commands
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if (string.IsNullOrEmpty(message))
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return;
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var chat = IoCManager.Resolve<IChatManager>();
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var chatSanitizer = IoCManager.Resolve<IChatSanitizationManager>();
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if (IoCManager.Resolve<IEntityManager>().HasComponent<GhostComponent>(playerEntity))
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chat.SendDeadChat(player, message);
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else
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{
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var mindComponent = player.ContentData()?.Mind;
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if (mindComponent == null)
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{
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shell.WriteError("You don't have a mind!");
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return;
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}
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if (mindComponent.OwnedEntity is not {Valid: true} owned)
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{
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shell.WriteError("You don't have an entity!");
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return;
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}
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var emote = chatSanitizer.TrySanitizeOutSmilies(message, owned, out var sanitized, out var emoteStr);
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if (sanitized.Length != 0)
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chat.EntitySay(owned, sanitized);
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if (emote)
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chat.EntityMe(owned, emoteStr!);
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}
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IoCManager.Resolve<IChatManager>().TrySpeak(playerEntity, message, false, shell, player);
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}
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}
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}
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