Added Whisper system for talking with players 2 tiles away. (#5994)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Michael Phillips
2022-01-11 06:48:18 -08:00
committed by GitHub
parent b3706b9467
commit 86812c1ad7
24 changed files with 406 additions and 225 deletions

View File

@@ -0,0 +1,44 @@
using Content.Server.Chat.Managers;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
namespace Content.Server.Chat.Commands
{
[AnyCommand]
internal class WhisperCommand : IConsoleCommand
{
public string Command => "whisper";
public string Description => "Send chat messages to the local channel as a whisper";
public string Help => "whisper <text>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (shell.Player is not IPlayerSession player)
{
shell.WriteError("This command cannot be run from the server.");
return;
}
if (player.Status != SessionStatus.InGame)
return;
if (player.AttachedEntity is not {} playerEntity)
{
shell.WriteError("You don't have an entity!");
return;
}
if (args.Length < 1)
return;
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
return;
IoCManager.Resolve<IChatManager>().TrySpeak(playerEntity, message, true, shell, player);
}
}
}