Added Whisper system for talking with players 2 tiles away. (#5994)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -1,5 +1,7 @@
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Players;
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namespace Content.Server.Chat.Managers
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{
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@@ -22,10 +24,16 @@ namespace Content.Server.Chat.Managers
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void DispatchServerMessage(IPlayerSession player, string message);
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/// <summary>
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/// Tries to use entity say or entity whisper to speak a message.
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/// </summary>
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void TrySpeak(EntityUid source, string message, bool whisper = false, IConsoleShell? shell = null, IPlayerSession? player = null);
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/// <param name="hideChat">If true, message will not be logged to chat boxes but will still produce a speech bubble.</param>
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void EntitySay(EntityUid source, string message, bool hideChat=false);
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void EntityWhisper(EntityUid source, string message, bool hideChat = false);
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void EntityMe(EntityUid source, string action);
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void EntityLOOC(EntityUid source, string message);
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void SendLOOC(IPlayerSession player, string message);
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void SendOOC(IPlayerSession player, string message);
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void SendAdminChat(IPlayerSession player, string message);
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