Added Whisper system for talking with players 2 tiles away. (#5994)

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Michael Phillips
2022-01-11 06:48:18 -08:00
committed by GitHub
parent b3706b9467
commit 86812c1ad7
24 changed files with 406 additions and 225 deletions

View File

@@ -15,60 +15,65 @@ namespace Content.Shared.Chat
/// </summary>
Local = 1 << 0,
/// <summary>
/// Chat heard by players right next to each other
/// </summary>
Whisper = 1 << 1,
/// <summary>
/// Messages from the server
/// </summary>
Server = 1 << 1,
Server = 1 << 2,
/// <summary>
/// Damage messages
/// </summary>
Damage = 1 << 2,
Damage = 1 << 3,
/// <summary>
/// Radio messages
/// </summary>
Radio = 1 << 3,
Radio = 1 << 4,
/// <summary>
/// Local out-of-character channel
/// </summary>
LOOC = 1 << 4,
LOOC = 1 << 5,
/// <summary>
/// Out-of-character channel
/// </summary>
OOC = 1 << 5,
OOC = 1 << 6,
/// <summary>
/// Visual events the player can see.
/// Basically like visual_message in SS13.
/// </summary>
Visual = 1 << 6,
Visual = 1 << 7,
/// <summary>
/// Emotes
/// </summary>
Emotes = 1 << 7,
Emotes = 1 << 8,
/// <summary>
/// Deadchat
/// </summary>
Dead = 1 << 8,
Dead = 1 << 9,
/// <summary>
/// Admin chat
/// </summary>
Admin = 1 << 9,
Admin = 1 << 10,
/// <summary>
/// Unspecified.
/// </summary>
Unspecified = 1 << 10,
Unspecified = 1 << 11,
/// <summary>
/// Channels considered to be IC.
/// </summary>
IC = Local | Radio | Dead | Emotes | Damage | Visual,
IC = Local | Whisper | Radio | Dead | Emotes | Damage | Visual,
}
}