Gas Analyzer can now scan pipes/devices along with the environment (#10976)
This commit is contained in:
@@ -1,9 +1,16 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.Nodes;
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using Content.Server.Popups;
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using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using static Content.Shared.Atmos.Components.SharedGasAnalyzerComponent;
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namespace Content.Server.Atmos.EntitySystems
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{
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@@ -11,22 +18,41 @@ namespace Content.Server.Atmos.EntitySystems
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public sealed class GasAnalyzerSystem : EntitySystem
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{
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly AtmosphereSystem _atmo = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<GasAnalyzerComponent, GasAnalyzerDisableMessage>(OnDisabledMessage);
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SubscribeLocalEvent<GasAnalyzerComponent, DroppedEvent>(OnDropped);
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SubscribeLocalEvent<GasAnalyzerComponent, UseInHandEvent>(OnUseInHand);
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}
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public override void Update(float frameTime)
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{
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foreach (var analyzer in EntityManager.EntityQuery<GasAnalyzerComponent>(true))
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foreach (var analyzer in EntityQuery<ActiveGasAnalyzerComponent>())
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{
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analyzer.Update(frameTime);
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// Don't update every tick
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analyzer.AccumulatedFrametime += frameTime;
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if (analyzer.AccumulatedFrametime < analyzer.UpdateInterval)
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continue;
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analyzer.AccumulatedFrametime -= analyzer.UpdateInterval;
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if (!UpdateAnalyzer(analyzer.Owner))
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RemCompDeferred<ActiveGasAnalyzerComponent>(analyzer.Owner);
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}
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}
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/// <summary>
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/// Activates the analyzer when used in the world, scanning either the target entity or the tile clicked
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/// </summary>
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private void OnAfterInteract(EntityUid uid, GasAnalyzerComponent component, AfterInteractEvent args)
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{
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if (!args.CanReach)
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@@ -34,13 +60,207 @@ namespace Content.Server.Atmos.EntitySystems
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_popup.PopupEntity(Loc.GetString("gas-analyzer-component-player-cannot-reach-message"), args.User, Filter.Entities(args.User));
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return;
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}
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ActivateAnalyzer(uid, component, args.User, args.Target);
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OpenUserInterface(args.User, component);
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args.Handled = true;
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}
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if (TryComp(args.User, out ActorComponent? actor))
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/// <summary>
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/// Activates the analyzer with no target, so it only scans the tile the user was on when activated
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/// </summary>
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private void OnUseInHand(EntityUid uid, GasAnalyzerComponent component, UseInHandEvent args)
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{
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ActivateAnalyzer(uid, component, args.User);
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args.Handled = true;
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}
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/// <summary>
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/// Handles analyzer activation logic
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/// </summary>
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private void ActivateAnalyzer(EntityUid uid, GasAnalyzerComponent component, EntityUid user, EntityUid? target = null)
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{
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component.Target = target;
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component.User = user;
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component.LastPosition = Transform(target ?? user).Coordinates;
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component.Enabled = true;
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Dirty(component);
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UpdateAppearance(component);
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if(!HasComp<ActiveGasAnalyzerComponent>(uid))
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AddComp<ActiveGasAnalyzerComponent>(uid);
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UpdateAnalyzer(uid);
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}
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/// <summary>
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/// Close the UI, turn the analyzer off, and don't update when it's dropped
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/// </summary>
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private void OnDropped(EntityUid uid, GasAnalyzerComponent component, DroppedEvent args)
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{
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if(args.User is { } userId && component.Enabled)
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_popup.PopupEntity(Loc.GetString("gas-analyzer-shutoff"), userId, Filter.Entities(userId));
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DisableAnalyzer(uid, component, args.User);
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}
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/// <summary>
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/// Closes the UI, sets the icon to off, and removes it from the update list
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/// </summary>
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private void DisableAnalyzer(EntityUid uid, GasAnalyzerComponent? component = null, EntityUid? user = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (user != null && TryComp<ActorComponent>(user, out var actor))
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_userInterface.TryClose(uid, GasAnalyzerUiKey.Key, actor.PlayerSession);
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component.Enabled = false;
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Dirty(component);
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UpdateAppearance(component);
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RemCompDeferred<ActiveGasAnalyzerComponent>(uid);
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}
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/// <summary>
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/// Disables the analyzer when the user closes the UI
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/// </summary>
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private void OnDisabledMessage(EntityUid uid, GasAnalyzerComponent component, GasAnalyzerDisableMessage message)
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{
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if (message.Session.AttachedEntity is not {Valid: true})
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return;
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DisableAnalyzer(uid, component);
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}
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private void OpenUserInterface(EntityUid user, GasAnalyzerComponent component)
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{
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if (!TryComp<ActorComponent>(user, out var actor))
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return;
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_userInterface.TryOpen(component.Owner, GasAnalyzerUiKey.Key, actor.PlayerSession);
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}
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/// <summary>
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/// Fetches fresh data for the analyzer. Should only be called by Update or when the user requests an update via refresh button
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/// </summary>
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private bool UpdateAnalyzer(EntityUid uid, GasAnalyzerComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return false;
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// check if the user has walked away from what they scanned
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var userPos = Transform(component.User).Coordinates;
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if (component.LastPosition.HasValue)
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{
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component.OpenInterface(actor.PlayerSession, args.ClickLocation);
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// Check if position is out of range => don't update and disable
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if (!component.LastPosition.Value.InRange(EntityManager, userPos, SharedInteractionSystem.InteractionRange))
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{
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if(component.User is { } userId && component.Enabled)
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_popup.PopupEntity(Loc.GetString("gas-analyzer-shutoff"), userId, Filter.Entities(userId));
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DisableAnalyzer(uid, component, component.User);
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return false;
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}
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}
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args.Handled = true;
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var gasMixList = new List<GasMixEntry>();
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// Fetch the environmental atmosphere around the scanner. This must be the first entry
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var tileMixture = _atmo.GetContainingMixture(component.Owner, true);
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if (tileMixture != null)
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{
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gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), tileMixture.Pressure, tileMixture.Temperature,
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GenerateGasEntryArray(tileMixture)));
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}
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else
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{
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// No gases were found
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gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), 0f, 0f));
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}
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var deviceFlipped = false;
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if (component.Target != null)
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{
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// gas analyzed was used on an entity, try to request gas data via event for override
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var ev = new GasAnalyzerScanEvent();
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RaiseLocalEvent(component.Target.Value, ev, false);
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if (ev.GasMixtures != null)
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{
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foreach (var mixes in ev.GasMixtures)
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{
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if(mixes.Value != null)
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gasMixList.Add(new GasMixEntry(mixes.Key, mixes.Value.Pressure, mixes.Value.Temperature, GenerateGasEntryArray(mixes.Value)));
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}
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deviceFlipped = ev.DeviceFlipped;
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}
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else
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{
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// No override, fetch manually, to handle flippable devices you must subscribe to GasAnalyzerScanEvent
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if (TryComp(component.Target, out NodeContainerComponent? node))
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{
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foreach (var pair in node.Nodes)
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{
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if (pair.Value is PipeNode pipeNode)
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gasMixList.Add(new GasMixEntry(pair.Key, pipeNode.Air.Pressure, pipeNode.Air.Temperature, GenerateGasEntryArray(pipeNode.Air)));
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}
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}
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}
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}
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// Don't bother sending a UI message with no content, and stop updating I guess?
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if (gasMixList.Count == 0)
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return false;
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_userInterface.TrySendUiMessage(component.Owner, GasAnalyzerUiKey.Key,
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new GasAnalyzerUserMessage(gasMixList.ToArray(),
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component.Target != null ? Name(component.Target.Value) : string.Empty,
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component.Target ?? EntityUid.Invalid,
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deviceFlipped));
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return true;
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}
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/// <summary>
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/// Sets the appearance based on the analyzers Enabled state
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/// </summary>
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private void UpdateAppearance(GasAnalyzerComponent analyzer)
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{
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_appearance.SetData(analyzer.Owner, GasAnalyzerVisuals.Enabled, analyzer.Enabled);
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}
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/// <summary>
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/// Generates a GasEntry array for a given GasMixture
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/// </summary>
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private GasEntry[] GenerateGasEntryArray(GasMixture? mixture)
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{
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var gases = new List<GasEntry>();
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var gas = _atmo.GetGas(i);
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if (mixture?.Moles[i] <= Atmospherics.GasMinMoles)
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continue;
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if (mixture != null)
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gases.Add(new GasEntry(gas.Name, mixture.Moles[i], gas.Color));
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}
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return gases.ToArray();
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}
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}
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}
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/// <summary>
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/// Raised when the analyzer is used. An atmospherics device that does not rely on a NodeContainer or
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/// wishes to override the default analyzer behaviour of fetching all nodes in the attached NodeContainer
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/// should subscribe to this and return the GasMixtures as desired. A device that is flippable should subscribe
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/// to this event to report if it is flipped or not. See GasFilterSystem or GasMixerSystem for an example.
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/// </summary>
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public sealed class GasAnalyzerScanEvent : EntityEventArgs
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{
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/// <summary>
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/// Key is the mix name (ex "pipe", "inlet", "filter"), value is the pipe direction and GasMixture. Add all mixes that should be reported when scanned.
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/// </summary>
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public Dictionary<string, GasMixture?>? GasMixtures;
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/// <summary>
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/// If the device is flipped. Flipped is defined as when the inline input is 90 degrees CW to the side input
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/// </summary>
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public bool DeviceFlipped;
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}
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