Xeno spitter fixes (#18573)
* Xeno spitter fixes - Require hands for pickup compounds - Ranged combat can force movement to ignore LOS checks if ranged wants better LOS. * Also spirates IDK how this worked before but TryGetGun shouldn't care about combatmode. * 1 more
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@@ -39,6 +39,12 @@ public sealed class NPCSteeringComponent : Component
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#endregion
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/// <summary>
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/// Set to true from other systems if you wish to force the NPC to move closer.
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/// </summary>
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[DataField("forceMove")]
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public bool ForceMove = false;
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/// <summary>
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/// Next time we can change our steering direction.
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/// </summary>
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