Adds Handheld Radio/Listener system (#1457)
* re-do of old PR that got fuckied upp * simplify foreach as suggested * pass distance to PassSpeechData for a check, remove GetListenRange() * adds RadioQuery instead of subscribing/unsubscribing * change SpreadMessage to accept owner rather than component * change RadioQuery to EntityQuery * remove declared EntityQuery (oops, didn't know what shadowcommander meant) * refactor ListeningSystem & refactor added chat logic into listen sys * IGNORE the oopsie STOP LOOKING
This commit is contained in:
31
Content.Server/GameObjects/Components/ListeningComponent.cs
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31
Content.Server/GameObjects/Components/ListeningComponent.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public class ListeningComponent : Component
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{
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public override string Name => "Listening";
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public void PassSpeechData(string speech, IEntity source, float distance)
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{
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foreach (var listener in Owner.GetAllComponents<IListen>())
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{
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if (distance > listener.GetListenRange()) { continue; }
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listener.HeardSpeech(speech, source);
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}
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}
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}
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}
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90
Content.Server/GameObjects/Components/RadioComponent.cs
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90
Content.Server/GameObjects/Components/RadioComponent.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects.Components.Interaction;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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[RegisterComponent]
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class RadioComponent : Component, IUse, IListen
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{
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#pragma warning disable 649
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[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
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[Dependency] private readonly IServerNotifyManager _notifyManager = default!;
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#pragma warning restore 649
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public override string Name => "Radio";
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private bool _radioOn;
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private int _listenRange = 7;
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private RadioSystem _radioSystem = default!;
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[ViewVariables]
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public bool RadioOn
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{
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get => _radioOn;
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private set
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{
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_radioOn = value;
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Dirty();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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_radioSystem = _entitySystemManager.GetEntitySystem<RadioSystem>();
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RadioOn = false;
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}
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public void PassOnMessage(string message)
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{
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if(RadioOn)
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{
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_radioSystem.SpreadMessage(Owner, message);
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}
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}
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public void Speaker(string message)
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{
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var chat = IoCManager.Resolve<IChatManager>();
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chat.EntitySay(Owner, message);
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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RadioOn = !RadioOn;
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if(RadioOn)
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{
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_notifyManager.PopupMessage(Owner, eventArgs.User, "The radio is now on.");
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}
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else
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{
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_notifyManager.PopupMessage(Owner, eventArgs.User, "The radio is now off.");
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}
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return true;
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}
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public void HeardSpeech(string speech, IEntity source)
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{
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PassOnMessage(speech);
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}
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public int GetListenRange()
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{
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return _listenRange;
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}
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}
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}
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38
Content.Server/GameObjects/EntitySystems/ListeningSystem.cs
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38
Content.Server/GameObjects/EntitySystems/ListeningSystem.cs
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using Content.Server.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Server.GameObjects.EntitySystems
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{
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class ListeningSystem : EntitySystem
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{
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#pragma warning disable 649
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[Dependency] private readonly IMapManager _mapManager;
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[Dependency] private readonly IEntitySystemManager _entitySystemManager;
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#pragma warning restore 649
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(ListeningComponent));
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}
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public void PingListeners(IEntity source, GridCoordinates sourcePos, string message)
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{
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foreach (var listener in RelevantEntities)
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{
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var dist = sourcePos.Distance(_mapManager, listener.Transform.GridPosition);
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listener.GetComponent<ListeningComponent>()
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.PassSpeechData(message, source, dist);
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}
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}
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}
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}
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49
Content.Server/GameObjects/EntitySystems/RadioSystem.cs
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49
Content.Server/GameObjects/EntitySystems/RadioSystem.cs
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using Content.Server.GameObjects.Components.Interactable;
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using JetBrains.Annotations;
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using Microsoft.CodeAnalysis.CSharp.Syntax;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Content.Server.GameObjects.EntitySystems
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{
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class RadioSystem : EntitySystem
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{
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private List<string> _messages;
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(RadioComponent));
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_messages = new List<string>();
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}
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public void SpreadMessage(IEntity source, string message)
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{
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if (_messages.Contains(message))
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{
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return;
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}
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_messages.Add(message);
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foreach (var radioEntity in RelevantEntities)
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{
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var radio = radioEntity.GetComponent<RadioComponent>();
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if (radioEntity == source || !radio.RadioOn)
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{
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continue;
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}
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radio.Speaker(message);
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}
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_messages.Remove(message);
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}
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}
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}
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