Adds a bool (#5372)
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@@ -21,7 +21,8 @@ namespace Content.Server.Chat.Managers
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void DispatchServerMessage(IPlayerSession player, string message);
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void EntitySay(IEntity source, string message);
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/// <param name="hideChat">If true, message will not be logged to chat boxes but will still produce a speech bubble.</param>
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void EntitySay(IEntity source, string message, bool hideChat=false);
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void EntityMe(IEntity source, string action);
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void SendOOC(IPlayerSession player, string message);
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