Add CVar for disabling/enabling excited groups.
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@@ -291,7 +291,6 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> AtmosGridImpulse =
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CVarDef.Create("atmos.grid_impulse", false, CVar.SERVERONLY);
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/// <summary>
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/// Whether atmos superconduction is enabled.
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/// </summary>
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@@ -299,10 +298,17 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> Superconduction =
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CVarDef.Create("atmos.superconduction", false, CVar.SERVERONLY);
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/// <summary>
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/// Whether excited groups will be processed and created.
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/// </summary>
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public static readonly CVarDef<bool> ExcitedGroups =
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CVarDef.Create("atmos.excited_groups", true, CVar.SERVERONLY);
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/// <summary>
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/// Whether all tiles in an excited group will clear themselves once being exposed to space.
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/// Similar to <see cref="MonstermosDepressurization"/>, without none of the tile ripping or
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/// things being thrown around very violently.
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/// Needs <see cref="ExcitedGroups"/> to be enabled to work.
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/// </summary>
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public static readonly CVarDef<bool> ExcitedGroupsSpaceIsAllConsuming =
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CVarDef.Create("atmos.excited_groups_space_is_all_consuming", false, CVar.SERVERONLY);
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