Remove IoC resolves in BaseNetConnectorNodeGroup and friends (#20333)
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@@ -23,27 +23,20 @@ namespace Content.Server.Power.NodeGroups
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[UsedImplicitly]
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public sealed partial class PowerNet : BasePowerNet<IPowerNet>, IPowerNet
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{
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private PowerNetSystem? _powerNetSystem;
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private IEntityManager? _entMan;
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[ViewVariables] public readonly List<BatteryChargerComponent> Chargers = new();
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[ViewVariables] public readonly List<BatteryDischargerComponent> Dischargers = new();
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public override void Initialize(Node sourceNode, IEntityManager entMan)
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{
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base.Initialize(sourceNode, entMan);
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_entMan = entMan;
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_powerNetSystem = entMan.EntitySysManager.GetEntitySystem<PowerNetSystem>();
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_powerNetSystem.InitPowerNet(this);
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PowerNetSystem.InitPowerNet(this);
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}
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public override void AfterRemake(IEnumerable<IGrouping<INodeGroup?, Node>> newGroups)
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{
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base.AfterRemake(newGroups);
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_powerNetSystem?.DestroyPowerNet(this);
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PowerNetSystem?.DestroyPowerNet(this);
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}
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protected override void SetNetConnectorNet(IBaseNetConnectorComponent<IPowerNet> netConnectorComponent)
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@@ -53,10 +46,10 @@ namespace Content.Server.Power.NodeGroups
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public void AddDischarger(BatteryDischargerComponent discharger)
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{
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if (_entMan == null)
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if (EntMan == null)
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return;
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var battery = _entMan.GetComponent<PowerNetworkBatteryComponent>(discharger.Owner);
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var battery = EntMan.GetComponent<PowerNetworkBatteryComponent>(discharger.Owner);
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DebugTools.Assert(battery.NetworkBattery.LinkedNetworkDischarging == default);
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battery.NetworkBattery.LinkedNetworkDischarging = default;
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Dischargers.Add(discharger);
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@@ -65,11 +58,11 @@ namespace Content.Server.Power.NodeGroups
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public void RemoveDischarger(BatteryDischargerComponent discharger)
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{
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if (_entMan == null)
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if (EntMan == null)
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return;
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// Can be missing if the entity is being deleted, not a big deal.
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if (_entMan.TryGetComponent(discharger.Owner, out PowerNetworkBatteryComponent? battery))
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if (EntMan.TryGetComponent(discharger.Owner, out PowerNetworkBatteryComponent? battery))
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{
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// Linked network can be default if it was re-connected twice in one tick.
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DebugTools.Assert(battery.NetworkBattery.LinkedNetworkDischarging == default || battery.NetworkBattery.LinkedNetworkDischarging == NetworkNode.Id);
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@@ -82,10 +75,10 @@ namespace Content.Server.Power.NodeGroups
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public void AddCharger(BatteryChargerComponent charger)
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{
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if (_entMan == null)
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if (EntMan == null)
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return;
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var battery = _entMan.GetComponent<PowerNetworkBatteryComponent>(charger.Owner);
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var battery = EntMan.GetComponent<PowerNetworkBatteryComponent>(charger.Owner);
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DebugTools.Assert(battery.NetworkBattery.LinkedNetworkCharging == default);
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battery.NetworkBattery.LinkedNetworkCharging = default;
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Chargers.Add(charger);
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@@ -94,11 +87,11 @@ namespace Content.Server.Power.NodeGroups
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public void RemoveCharger(BatteryChargerComponent charger)
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{
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if (_entMan == null)
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if (EntMan == null)
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return;
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// Can be missing if the entity is being deleted, not a big deal.
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if (_entMan.TryGetComponent(charger.Owner, out PowerNetworkBatteryComponent? battery))
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if (EntMan.TryGetComponent(charger.Owner, out PowerNetworkBatteryComponent? battery))
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{
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// Linked network can be default if it was re-connected twice in one tick.
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DebugTools.Assert(battery.NetworkBattery.LinkedNetworkCharging == default || battery.NetworkBattery.LinkedNetworkCharging == NetworkNode.Id);
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@@ -111,16 +104,16 @@ namespace Content.Server.Power.NodeGroups
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public override void QueueNetworkReconnect()
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{
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_powerNetSystem?.QueueReconnectPowerNet(this);
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PowerNetSystem?.QueueReconnectPowerNet(this);
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}
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public override string? GetDebugData()
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{
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if (_powerNetSystem == null)
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if (PowerNetSystem == null)
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return null;
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// This is just recycling the multi-tool examine.
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var ps = _powerNetSystem.GetNetworkStatistics(NetworkNode);
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var ps = PowerNetSystem.GetNetworkStatistics(NetworkNode);
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float storageRatio = ps.InStorageCurrent / Math.Max(ps.InStorageMax, 1.0f);
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float outStorageRatio = ps.OutStorageCurrent / Math.Max(ps.OutStorageMax, 1.0f);
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