Fix incorrect source weapon in stamina damage logs (#15778)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Chief-Engineer
2023-04-27 13:56:51 -05:00
committed by GitHub
parent 4b371ae271
commit 8704707dbd
4 changed files with 13 additions and 7 deletions

View File

@@ -55,7 +55,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
if (!args.CanInteract || !args.CanAccess || component.HideFromExamine)
return;
var getDamage = new MeleeHitEvent(new List<EntityUid>(), args.User, component.Damage);
var getDamage = new MeleeHitEvent(new List<EntityUid>(), args.User, uid, component.Damage);
getDamage.IsHit = false;
RaiseLocalEvent(uid, getDamage);