Fix incorrect source weapon in stamina damage logs (#15778)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -55,7 +55,7 @@ public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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if (!args.CanInteract || !args.CanAccess || component.HideFromExamine)
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return;
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var getDamage = new MeleeHitEvent(new List<EntityUid>(), args.User, component.Damage);
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var getDamage = new MeleeHitEvent(new List<EntityUid>(), args.User, uid, component.Damage);
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getDamage.IsHit = false;
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RaiseLocalEvent(uid, getDamage);
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