Fix incorrect source weapon in stamina damage logs (#15778)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -194,7 +194,7 @@ public sealed class StaminaSystem : EntitySystem
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foreach (var (ent, comp) in toHit)
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{
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var oldDamage = comp.StaminaDamage;
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TakeStaminaDamage(ent, damage / toHit.Count, comp, source:args.User, with:ent);
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TakeStaminaDamage(ent, damage / toHit.Count, comp, source:args.User, with:args.Weapon);
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if (comp.StaminaDamage.Equals(oldDamage))
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{
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_popup.PopupEntity(Loc.GetString("stamina-resist"), ent, args.User);
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