This reverts commit 3c9c149b81.
# Conflicts:
# Content.Server/Projectiles/ProjectileSystem.cs
# Content.Server/Weapons/Ranged/Systems/GunSystem.cs
# Content.Shared/Projectiles/SharedProjectileSystem.cs
# Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
This commit is contained in:
@@ -1,20 +0,0 @@
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execution-verb-name = Execute
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execution-verb-message = Use your weapon to execute someone.
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# All the below localisation strings have access to the following variables
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# attacker (the person committing the execution)
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# victim (the person being executed)
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# weapon (the weapon used for the execution)
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execution-popup-gun-initial-internal = You ready the muzzle of {THE($weapon)} against {$victim}'s head.
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execution-popup-gun-initial-external = {$attacker} readies the muzzle of {THE($weapon)} against {$victim}'s head.
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execution-popup-gun-complete-internal = You blast {$victim} in the head!
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execution-popup-gun-complete-external = {$attacker} blasts {$victim} in the head!
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execution-popup-gun-clumsy-internal = You miss {$victim}'s head and shoot your foot instead!
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execution-popup-gun-clumsy-external = {$attacker} misses {$victim} and shoots {POSS-ADJ($attacker)} foot instead!
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execution-popup-gun-empty = {CAPITALIZE(THE($weapon))} clicks.
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execution-popup-melee-initial-internal = You ready {THE($weapon)} against {$victim}'s throat.
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execution-popup-melee-initial-external = {$attacker} readies {POSS-ADJ($attacker)} {$weapon} against the throat of {$victim}.
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execution-popup-melee-complete-internal = You slit the throat of {$victim}!
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execution-popup-melee-complete-external = {$attacker} slits the throat of {$victim}!
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@@ -1,4 +1,4 @@
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butcherable-different-tool = You need a different tool to butcher { THE($target) }.
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butcherable-different-tool = You are going to need a different tool to butcher { THE($target) }.
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butcherable-knife-butchered-success = You butcher { THE($target) } with { THE($knife) }.
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butcherable-need-knife = Use a sharp object to butcher { THE($target) }.
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butcherable-not-in-container = { CAPITALIZE(THE($target)) } can't be in a container.
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@@ -6,8 +6,6 @@
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description: A small piece of crystal.
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components:
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- type: Sharp
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- type: Execution
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doAfterDuration: 4.0
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- type: Sprite
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layers:
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- sprite: Objects/Materials/Shards/crystal.rsi
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@@ -5,8 +5,6 @@
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description: It's a shard of some unknown material.
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components:
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- type: Sharp
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- type: Execution
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doAfterDuration: 4.0
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- type: Sprite
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layers:
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- sprite: Objects/Materials/Shards/shard.rsi
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@@ -5,8 +5,6 @@
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description: In Space Glasgow this is called a conversation starter.
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components:
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- type: Sharp
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- type: Execution
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doAfterDuration: 4.0
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- type: MeleeWeapon
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attackRate: 1.5
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damage:
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@@ -19,7 +19,6 @@
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path: /Audio/Weapons/Guns/Empty/lmg_empty.ogg
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- type: StaticPrice
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price: 500
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- type: Execution
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# No chamber because HMG may want its own
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- type: entity
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@@ -60,7 +60,6 @@
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price: 500
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- type: UseDelay
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delay: 1
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- type: Execution
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- type: entity
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name: L6 SAW
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@@ -19,7 +19,6 @@
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containers:
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ballistic-ammo: !type:Container
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ents: []
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- type: Execution
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- type: entity
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name: china lake
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@@ -66,7 +66,6 @@
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- type: AmmoCounter
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- type: StaticPrice
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price: 500
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- type: Execution
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- type: entity
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name: viper
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@@ -201,7 +200,7 @@
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name: N1984
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parent: BaseWeaponPistol
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id: WeaponPistolN1984 # the spaces in description are for formatting.
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description: The sidearm of any self respecting officer. Comes in .45 magnum, the lord's caliber.
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description: The sidearm of any self respecting officer. Comes in .45 magnum, the lord's caliber.
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Pistols/N1984.rsi
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@@ -50,7 +50,6 @@
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gun_chamber: !type:ContainerSlot
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- type: StaticPrice
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price: 500
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- type: Execution
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- type: entity
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name: AKMS
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@@ -54,7 +54,6 @@
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gun_chamber: !type:ContainerSlot
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- type: StaticPrice
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price: 500
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- type: Execution
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- type: entity
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name: Atreides
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@@ -43,7 +43,6 @@
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ents: []
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- type: StaticPrice
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price: 500
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- type: Execution
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- type: entity
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name: Bulldog
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@@ -100,7 +99,6 @@
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- type: Appearance
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- type: StaticPrice
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price: 500
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- type: Execution
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- type: entity
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name: double-barreled shotgun
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@@ -38,7 +38,6 @@
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ents: []
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- type: StaticPrice
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price: 500
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- type: Execution
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- type: entity
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name: Kardashev-Mosin
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@@ -37,4 +37,3 @@
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slots:
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- Belt
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- suitStorage
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- type: Execution
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@@ -107,7 +107,6 @@
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containers:
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storagebase: !type:Container
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ents: []
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- type: Execution
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# shoots bullets instead of throwing them, no other changes
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- type: entity
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@@ -5,8 +5,6 @@
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description: A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter.
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components:
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- type: Sharp
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- type: Execution
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doAfterDuration: 4.0
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- type: Sprite
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sprite: Objects/Weapons/Melee/armblade.rsi
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state: icon
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@@ -8,8 +8,6 @@
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tags:
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- FireAxe
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- type: Sharp
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- type: Execution
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doAfterDuration: 4.0
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- type: Sprite
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sprite: Objects/Weapons/Melee/fireaxe.rsi
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state: icon
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@@ -7,8 +7,6 @@
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tags:
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- Knife
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- type: Sharp
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- type: Execution
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doAfterDuration: 4.0
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- type: Utensil
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types:
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- Knife
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@@ -1,21 +1,10 @@
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- type: entity
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name: Sword
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parent: BaseItem
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id: BaseSword
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description: A sharp sword.
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abstract: true
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components:
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- type: Sharp
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- type: Execution
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doAfterDuration: 4.0
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- type: DisarmMalus
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- type: entity
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name: captain's sabre
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parent: BaseSword
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parent: BaseItem
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id: CaptainSabre
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description: A ceremonial weapon belonging to the captain of the station.
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components:
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- type: Sharp
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- type: Sprite
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sprite: Objects/Weapons/Melee/captain_sabre.rsi
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state: icon
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@@ -38,13 +27,15 @@
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- type: Tag
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tags:
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- CaptainSabre
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- type: DisarmMalus
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- type: entity
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name: katana
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parent: BaseSword
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parent: BaseItem
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id: Katana
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description: Ancient craftwork made with not so ancient plasteel.
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components:
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- type: Sharp
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- type: Tag
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tags:
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- Katana
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@@ -67,6 +58,7 @@
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- Back
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- Belt
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- SuitStorage
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- type: DisarmMalus
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- type: entity
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name: energy katana
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@@ -102,10 +94,11 @@
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- type: entity
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name: machete
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parent: BaseSword
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parent: BaseItem
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id: Machete
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description: A large, vicious looking blade.
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components:
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- type: Sharp
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- type: Tag
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tags:
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- Machete
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@@ -127,6 +120,7 @@
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slots:
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- Belt
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- SuitStorage
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- type: DisarmMalus
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- type: Construction
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deconstructionTarget: null
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graph: SwordGraph
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@@ -134,10 +128,11 @@
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- type: entity
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name: claymore
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parent: BaseSword
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parent: BaseItem
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id: Claymore
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description: An ancient war blade.
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components:
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- type: Sharp
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- type: Sprite
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sprite: Objects/Weapons/Melee/claymore.rsi
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state: icon
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@@ -157,6 +152,7 @@
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- back
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- belt
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- suitStorage
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- type: DisarmMalus
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- type: Construction
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deconstructionTarget: null
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graph: SwordGraph
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@@ -164,10 +160,11 @@
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- type: entity
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name: cutlass
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parent: BaseSword
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parent: BaseItem
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id: Cutlass
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description: A wickedly curved blade, often seen in the hands of space pirates.
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components:
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- type: Sharp
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- type: Tag
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tags:
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- Machete
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@@ -184,13 +181,15 @@
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- type: Item
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size: Large
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sprite: Objects/Weapons/Melee/cutlass.rsi
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- type: DisarmMalus
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- type: entity
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name: The Throngler
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parent: BaseSword
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parent: BaseItem
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id: Throngler
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description: Why would you make this?
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components:
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- type: Sharp
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- type: Sprite
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sprite: Objects/Weapons/Melee/Throngler2.rsi
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state: icon
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@@ -214,3 +213,4 @@
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- type: Item
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size: Ginormous
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sprite: Objects/Weapons/Melee/Throngler-in-hand.rsi
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- type: DisarmMalus
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