diff --git a/Content.Server/Cloning/CloningSystem.cs b/Content.Server/Cloning/CloningSystem.cs index 689f504b29..354c442434 100644 --- a/Content.Server/Cloning/CloningSystem.cs +++ b/Content.Server/Cloning/CloningSystem.cs @@ -22,6 +22,7 @@ using Content.Server.Fluids.EntitySystems; using Content.Server.Chat.Systems; using Content.Server.Construction.Components; using Content.Server.Stack; +using Content.Server.Jobs; using Robust.Server.GameObjects; using Robust.Server.Containers; using Robust.Server.Player; @@ -233,6 +234,19 @@ namespace Content.Server.Cloning.Systems _euiManager.OpenEui(new AcceptCloningEui(mind, this), client); AddComp(uid); + + // TODO: Ideally, components like this should be on a mind entity so this isn't neccesary. + // Remove this when 'mind entities' are added. + // Add on special job components to the mob. + if (mind.CurrentJob != null) + { + foreach (var special in mind.CurrentJob.Prototype.Special) + { + if (special.GetType() == typeof(AddComponentSpecial)) + special.AfterEquip(mob); + } + } + return true; }