Moves buckling and vehicles to shared, some cleanup (#15923)
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@@ -1,4 +1,4 @@
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using Content.Server.Buckle.Systems;
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using Content.Shared.Buckle;
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namespace Content.Server.NPC.HTN.Preconditions;
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@@ -7,14 +7,14 @@ namespace Content.Server.NPC.HTN.Preconditions;
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/// </summary>
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public sealed class BuckledPrecondition : HTNPrecondition
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{
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private BuckleSystem _buckle = default!;
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private SharedBuckleSystem _buckle = default!;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("isBuckled")] public bool IsBuckled = true;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_buckle = sysManager.GetEntitySystem<BuckleSystem>();
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_buckle = sysManager.GetEntitySystem<SharedBuckleSystem>();
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}
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public override bool IsMet(NPCBlackboard blackboard)
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