Moves buckling and vehicles to shared, some cleanup (#15923)
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@@ -1,12 +1,11 @@
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using Content.Server.Body.Systems;
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using Content.Server.Buckle.Systems;
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using Content.Shared.Buckle;
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.Body.Components;
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using Content.Shared.Body.Part;
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using Content.Shared.Buckle.Components;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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@@ -37,7 +36,7 @@ namespace Content.Server.Toilet
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SubscribeLocalEvent<ToiletComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<ToiletComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ToiletComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ToiletComponent, InteractHandEvent>(OnInteractHand, new []{typeof(BuckleSystem)});
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SubscribeLocalEvent<ToiletComponent, InteractHandEvent>(OnInteractHand, new []{typeof(SharedBuckleSystem)});
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SubscribeLocalEvent<ToiletComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<ToiletComponent, SuicideEvent>(OnSuicide);
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SubscribeLocalEvent<ToiletComponent, ToiletPryDoAfterEvent>(OnToiletPried);
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