Moves buckling and vehicles to shared, some cleanup (#15923)
This commit is contained in:
@@ -5,76 +5,99 @@ using Robust.Shared.Serialization;
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namespace Content.Shared.Buckle.Components;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedBuckleSystem))]
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public sealed class BuckleComponent : Component
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{
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/// <summary>
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/// The range from which this entity can buckle to a <see cref="StrapComponent"/>.
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/// The range from which this entity can buckle to a <see cref="StrapComponent"/>.
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/// Separated from normal interaction range to fix the "someone buckled to a strap
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/// across a table two tiles away" problem.
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/// </summary>
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[DataField("range")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float Range = SharedInteractionSystem.InteractionRange / 1.4f;
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/// <summary>
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/// True if the entity is buckled, false otherwise.
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/// True if the entity is buckled, false otherwise.
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/// </summary>
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public bool Buckled { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Buckled;
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public EntityUid? LastEntityBuckledTo { get; set; }
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public bool DontCollide { get; set; }
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[ViewVariables]
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public EntityUid? LastEntityBuckledTo;
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/// <summary>
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/// The amount of time that must pass for this entity to
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/// be able to unbuckle after recently buckling.
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/// Whether or not collisions should be possible with the entity we are strapped to
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("dontCollide")]
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public bool DontCollide;
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/// <summary>
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/// Whether or not we should be allowed to pull the entity we are strapped to
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("pullStrap")]
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public bool PullStrap;
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/// <summary>
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/// The amount of time that must pass for this entity to
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/// be able to unbuckle after recently buckling.
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/// </summary>
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[DataField("delay")]
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan UnbuckleDelay = TimeSpan.FromSeconds(0.25f);
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/// <summary>
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/// The time that this entity buckled at.
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/// </summary>
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[ViewVariables] public TimeSpan BuckleTime;
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/// <summary>
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/// The strap that this component is buckled to.
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/// The time that this entity buckled at.
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/// </summary>
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[ViewVariables]
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public StrapComponent? BuckledTo { get; set; }
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public TimeSpan BuckleTime;
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/// <summary>
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/// The amount of space that this entity occupies in a
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/// <see cref="StrapComponent"/>.
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/// The strap that this component is buckled to.
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/// </summary>
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[ViewVariables]
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public EntityUid? BuckledTo;
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/// <summary>
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/// The amount of space that this entity occupies in a
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/// <see cref="StrapComponent"/>.
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/// </summary>
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[DataField("size")]
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[ViewVariables(VVAccess.ReadWrite)]
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public int Size = 100;
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/// <summary>
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/// Used for client rendering
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/// </summary>
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public int? OriginalDrawDepth { get; set; }
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[ViewVariables]
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public int? OriginalDrawDepth;
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}
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[Serializable, NetSerializable]
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public sealed class BuckleComponentState : ComponentState
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{
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public BuckleComponentState(bool buckled, EntityUid? lastEntityBuckledTo, bool dontCollide)
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public BuckleComponentState(bool buckled, EntityUid? buckledTo, EntityUid? lastEntityBuckledTo,
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bool dontCollide)
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{
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Buckled = buckled;
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BuckledTo = buckledTo;
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LastEntityBuckledTo = lastEntityBuckledTo;
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DontCollide = dontCollide;
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}
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public bool Buckled { get; }
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public EntityUid? LastEntityBuckledTo { get; }
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public bool DontCollide { get; }
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public readonly bool Buckled;
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public readonly EntityUid? BuckledTo;
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public readonly EntityUid? LastEntityBuckledTo;
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public readonly bool DontCollide;
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}
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public sealed class BuckleChangeEvent : EntityEventArgs
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{
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public EntityUid Strap;
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[ByRefEvent]
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public readonly record struct BuckleAttemptEvent(EntityUid StrapEntity, EntityUid BuckledEntity, bool Buckling, bool Cancelled = false);
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public EntityUid BuckledEntity;
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public bool Buckling;
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}
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[ByRefEvent]
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public readonly record struct BuckleChangeEvent(EntityUid StrapEntity, EntityUid BuckledEntity, bool Buckling);
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[Serializable, NetSerializable]
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public enum BuckleVisuals
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@@ -1,10 +1,143 @@
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using Content.Shared.Alert;
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using Content.Shared.Vehicle;
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using Content.Shared.Whitelist;
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using Robust.Shared.Audio;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Buckle.Components;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedBuckleSystem), typeof(SharedVehicleSystem))]
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public sealed class StrapComponent : Component
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{
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/// <summary>
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/// The entities that are currently buckled
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/// </summary>
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[ViewVariables]
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public readonly HashSet<EntityUid> BuckledEntities = new();
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/// <summary>
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/// Entities that this strap accepts and can buckle
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/// If null it accepts any entity
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/// </summary>
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[DataField("allowedEntities")]
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[ViewVariables]
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public EntityWhitelist? AllowedEntities;
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/// <summary>
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/// The change in position to the strapped mob
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/// </summary>
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[DataField("position")]
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[ViewVariables(VVAccess.ReadWrite)]
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public StrapPosition Position = StrapPosition.None;
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/// <summary>
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/// The distance above which a buckled entity will be automatically unbuckled.
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/// Don't change it unless you really have to
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/// </summary>
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/// <remarks>
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/// Dont set this below 0.2 because that causes audio issues with <see cref="SharedBuckleSystem.OnBuckleMove"/>
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/// My guess after testing is that the client sets BuckledTo to the strap in *some* ticks for some reason
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/// whereas the server doesnt, thus the client tries to unbuckle like 15 times because it passes the strap null check
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/// This is why this needs to be above 0.1 to make the InRange check fail in both client and server.
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/// </remarks>
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[DataField("maxBuckleDistance", required: false)]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MaxBuckleDistance = 0.2f;
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/// <summary>
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/// Gets and clamps the buckle offset to MaxBuckleDistance
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/// </summary>
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[ViewVariables]
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public Vector2 BuckleOffset => Vector2.Clamp(
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BuckleOffsetUnclamped,
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Vector2.One * -MaxBuckleDistance,
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Vector2.One * MaxBuckleDistance);
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/// <summary>
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/// The buckled entity will be offset by this amount from the center of the strap object.
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/// If this offset it too big, it will be clamped to <see cref="MaxBuckleDistance"/>
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/// </summary>
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[DataField("buckleOffset", required: false)]
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 BuckleOffsetUnclamped = Vector2.Zero;
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/// <summary>
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/// The angle in degrees to rotate the player by when they get strapped
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/// </summary>
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[DataField("rotation")]
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[ViewVariables(VVAccess.ReadWrite)]
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public int Rotation;
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/// <summary>
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/// The size of the strap which is compared against when buckling entities
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/// </summary>
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[DataField("size")]
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[ViewVariables(VVAccess.ReadWrite)]
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public int Size = 100;
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/// <summary>
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/// If disabled, nothing can be buckled on this object, and it will unbuckle anything that's already buckled
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/// </summary>
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[ViewVariables]
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public bool Enabled = true;
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/// <summary>
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/// You can specify the offset the entity will have after unbuckling.
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/// </summary>
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[DataField("unbuckleOffset", required: false)]
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[ViewVariables(VVAccess.ReadWrite)]
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public Vector2 UnbuckleOffset = Vector2.Zero;
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/// <summary>
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/// The sound to be played when a mob is buckled
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/// </summary>
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[DataField("buckleSound")]
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[ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier BuckleSound = new SoundPathSpecifier("/Audio/Effects/buckle.ogg");
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/// <summary>
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/// The sound to be played when a mob is unbuckled
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/// </summary>
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[DataField("unbuckleSound")]
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[ViewVariables(VVAccess.ReadWrite)]
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public SoundSpecifier UnbuckleSound = new SoundPathSpecifier("/Audio/Effects/unbuckle.ogg");
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/// <summary>
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/// ID of the alert to show when buckled
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/// </summary>
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[DataField("buckledAlertType")]
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[ViewVariables(VVAccess.ReadWrite)]
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public AlertType BuckledAlertType = AlertType.Buckled;
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/// <summary>
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/// The sum of the sizes of all the buckled entities in this strap
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/// </summary>
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[ViewVariables]
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public int OccupiedSize;
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}
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[Serializable, NetSerializable]
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public sealed class StrapComponentState : ComponentState
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{
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public readonly StrapPosition Position;
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public readonly float MaxBuckleDistance;
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public readonly Vector2 BuckleOffsetClamped;
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public readonly HashSet<EntityUid> BuckledEntities;
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public readonly int OccupiedSize;
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public StrapComponentState(StrapPosition position, Vector2 offset, HashSet<EntityUid> buckled,
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float maxBuckleDistance, int occupiedSize)
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{
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Position = position;
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BuckleOffsetClamped = offset;
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BuckledEntities = buckled;
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MaxBuckleDistance = maxBuckleDistance;
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OccupiedSize = occupiedSize;
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}
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}
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public enum StrapPosition
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{
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/// <summary>
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@@ -23,111 +156,6 @@ public enum StrapPosition
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Down
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}
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[RegisterComponent, NetworkedComponent]
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public sealed class StrapComponent : Component
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{
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/// <summary>
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/// The change in position to the strapped mob
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/// </summary>
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[DataField("position")]
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public StrapPosition Position { get; set; } = StrapPosition.None;
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/// <summary>
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/// The entity that is currently buckled here
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/// </summary>
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public readonly HashSet<EntityUid> BuckledEntities = new();
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/// <summary>
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/// The distance above which a buckled entity will be automatically unbuckled.
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/// Don't change it unless you really have to
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/// </summary>
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[DataField("maxBuckleDistance", required: false)]
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public float MaxBuckleDistance = 0.1f;
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/// <summary>
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/// Gets and clamps the buckle offset to MaxBuckleDistance
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/// </summary>
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public Vector2 BuckleOffset => Vector2.Clamp(
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BuckleOffsetUnclamped,
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Vector2.One * -MaxBuckleDistance,
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Vector2.One * MaxBuckleDistance);
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/// <summary>
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/// The buckled entity will be offset by this amount from the center of the strap object.
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/// If this offset it too big, it will be clamped to <see cref="MaxBuckleDistance"/>
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/// </summary>
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[DataField("buckleOffset", required: false)]
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[Access(Other = AccessPermissions.ReadWrite)]
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public Vector2 BuckleOffsetUnclamped = Vector2.Zero;
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/// <summary>
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/// The angle in degrees to rotate the player by when they get strapped
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/// </summary>
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[DataField("rotation")]
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public int Rotation { get; set; }
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/// <summary>
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/// The size of the strap which is compared against when buckling entities
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/// </summary>
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[DataField("size")]
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public int Size { get; set; } = 100;
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/// <summary>
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/// If disabled, nothing can be buckled on this object, and it will unbuckle anything that's already buckled
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/// </summary>
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public bool Enabled { get; set; } = true;
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/// <summary>
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/// You can specify the offset the entity will have after unbuckling.
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/// </summary>
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[DataField("unbuckleOffset", required: false)]
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public Vector2 UnbuckleOffset = Vector2.Zero;
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/// <summary>
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/// The sound to be played when a mob is buckled
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/// </summary>
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[DataField("buckleSound")]
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public SoundSpecifier BuckleSound { get; } = new SoundPathSpecifier("/Audio/Effects/buckle.ogg");
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/// <summary>
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/// The sound to be played when a mob is unbuckled
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/// </summary>
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[DataField("unbuckleSound")]
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public SoundSpecifier UnbuckleSound { get; } = new SoundPathSpecifier("/Audio/Effects/unbuckle.ogg");
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/// <summary>
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/// ID of the alert to show when buckled
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/// </summary>
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[DataField("buckledAlertType")]
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public AlertType BuckledAlertType { get; } = AlertType.Buckled;
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/// <summary>
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/// The sum of the sizes of all the buckled entities in this strap
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/// </summary>
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public int OccupiedSize { get; set; }
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}
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[Serializable, NetSerializable]
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public sealed class StrapComponentState : ComponentState
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{
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/// <summary>
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/// The change in position that this strap makes to the strapped mob
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/// </summary>
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public StrapPosition Position;
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public float MaxBuckleDistance;
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public Vector2 BuckleOffsetClamped;
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public HashSet<EntityUid> BuckledEntities;
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public StrapComponentState(StrapPosition position, Vector2 offset, HashSet<EntityUid> buckled, float maxBuckleDistance)
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{
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Position = position;
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BuckleOffsetClamped = offset;
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BuckledEntities = buckled;
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MaxBuckleDistance = maxBuckleDistance;
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}
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}
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[Serializable, NetSerializable]
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public enum StrapVisuals : byte
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{
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@@ -1,11 +1,25 @@
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using Content.Shared.Buckle.Components;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Alert;
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using Content.Shared.Bed.Sleep;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Movement.Events;
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using Content.Shared.Popups;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Standing;
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using Content.Shared.Storage.Components;
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using Content.Shared.Stunnable;
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using Content.Shared.Throwing;
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using Content.Shared.Vehicle.Components;
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using Robust.Shared.Map;
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using Content.Shared.Verbs;
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using Robust.Shared.GameStates;
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using Robust.Shared.Physics.Events;
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using Robust.Shared.Utility;
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namespace Content.Shared.Buckle;
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@@ -13,48 +27,125 @@ public abstract partial class SharedBuckleSystem
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{
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private void InitializeBuckle()
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{
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SubscribeLocalEvent<BuckleComponent, PreventCollideEvent>(PreventCollision);
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SubscribeLocalEvent<BuckleComponent, DownAttemptEvent>(HandleDown);
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SubscribeLocalEvent<BuckleComponent, StandAttemptEvent>(HandleStand);
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SubscribeLocalEvent<BuckleComponent, ThrowPushbackAttemptEvent>(HandleThrowPushback);
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SubscribeLocalEvent<BuckleComponent, UpdateCanMoveEvent>(HandleMove);
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SubscribeLocalEvent<BuckleComponent, ComponentStartup>(OnBuckleComponentStartup);
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SubscribeLocalEvent<BuckleComponent, ComponentShutdown>(OnBuckleComponentShutdown);
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SubscribeLocalEvent<BuckleComponent, ComponentGetState>(OnBuckleComponentGetState);
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SubscribeLocalEvent<BuckleComponent, MoveEvent>(OnBuckleMove);
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SubscribeLocalEvent<BuckleComponent, InteractHandEvent>(OnBuckleInteractHand);
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SubscribeLocalEvent<BuckleComponent, GetVerbsEvent<InteractionVerb>>(AddUnbuckleVerb);
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SubscribeLocalEvent<BuckleComponent, InsertIntoEntityStorageAttemptEvent>(OnBuckleInsertIntoEntityStorageAttempt);
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SubscribeLocalEvent<BuckleComponent, PreventCollideEvent>(OnBucklePreventCollide);
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SubscribeLocalEvent<BuckleComponent, DownAttemptEvent>(OnBuckleDownAttempt);
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SubscribeLocalEvent<BuckleComponent, StandAttemptEvent>(OnBuckleStandAttempt);
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SubscribeLocalEvent<BuckleComponent, ThrowPushbackAttemptEvent>(OnBuckleThrowPushbackAttempt);
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SubscribeLocalEvent<BuckleComponent, UpdateCanMoveEvent>(OnBuckleUpdateCanMove);
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SubscribeLocalEvent<BuckleComponent, ChangeDirectionAttemptEvent>(OnBuckleChangeDirectionAttempt);
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}
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private void PreventCollision(EntityUid uid, BuckleComponent component, ref PreventCollideEvent args)
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private void OnBuckleComponentStartup(EntityUid uid, BuckleComponent component, ComponentStartup args)
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{
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if (args.BodyB.Owner != component.LastEntityBuckledTo)
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UpdateBuckleStatus(uid, component);
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}
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private void OnBuckleComponentShutdown(EntityUid uid, BuckleComponent component, ComponentShutdown args)
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{
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TryUnbuckle(uid, uid, true, component);
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component.BuckleTime = default;
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}
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private void OnBuckleComponentGetState(EntityUid uid, BuckleComponent component, ref ComponentGetState args)
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{
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args.State = new BuckleComponentState(component.Buckled, component.BuckledTo, component.LastEntityBuckledTo, component.DontCollide);
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}
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private void OnBuckleMove(EntityUid uid, BuckleComponent component, ref MoveEvent ev)
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{
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if (component.BuckledTo is not {} strapUid)
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return;
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if (!TryComp<StrapComponent>(strapUid, out var strapComp))
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return;
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var strapPosition = Transform(strapUid).Coordinates;
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if (ev.NewPosition.InRange(EntityManager, _transformSystem, strapPosition, strapComp.MaxBuckleDistance))
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return;
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TryUnbuckle(uid, uid, true, component);
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}
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private void OnBuckleInteractHand(EntityUid uid, BuckleComponent component, InteractHandEvent args)
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{
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if (!component.Buckled)
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return;
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if (TryUnbuckle(uid, args.User, buckleComp: component))
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args.Handled = true;
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}
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private void AddUnbuckleVerb(EntityUid uid, BuckleComponent component, GetVerbsEvent<InteractionVerb> args)
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||||
{
|
||||
if (!args.CanAccess || !args.CanInteract || !component.Buckled)
|
||||
return;
|
||||
|
||||
InteractionVerb verb = new()
|
||||
{
|
||||
Act = () => TryUnbuckle(uid, args.User, buckleComp: component),
|
||||
Text = Loc.GetString("verb-categories-unbuckle"),
|
||||
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/unbuckle.svg.192dpi.png"))
|
||||
};
|
||||
|
||||
if (args.Target == args.User && args.Using == null)
|
||||
{
|
||||
// A user is left clicking themselves with an empty hand, while buckled.
|
||||
// It is very likely they are trying to unbuckle themselves.
|
||||
verb.Priority = 1;
|
||||
}
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void OnBuckleInsertIntoEntityStorageAttempt(EntityUid uid, BuckleComponent component, ref InsertIntoEntityStorageAttemptEvent args)
|
||||
{
|
||||
if (component.Buckled)
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
private void OnBucklePreventCollide(EntityUid uid, BuckleComponent component, ref PreventCollideEvent args)
|
||||
{
|
||||
if (args.BodyB.Owner != component.BuckledTo)
|
||||
return;
|
||||
|
||||
if (component.Buckled || component.DontCollide)
|
||||
args.Cancelled = true;
|
||||
}
|
||||
|
||||
private void HandleDown(EntityUid uid, BuckleComponent component, DownAttemptEvent args)
|
||||
private void OnBuckleDownAttempt(EntityUid uid, BuckleComponent component, DownAttemptEvent args)
|
||||
{
|
||||
if (component.Buckled)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void HandleStand(EntityUid uid, BuckleComponent component, StandAttemptEvent args)
|
||||
private void OnBuckleStandAttempt(EntityUid uid, BuckleComponent component, StandAttemptEvent args)
|
||||
{
|
||||
if (component.Buckled)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void HandleThrowPushback(EntityUid uid, BuckleComponent component, ThrowPushbackAttemptEvent args)
|
||||
private void OnBuckleThrowPushbackAttempt(EntityUid uid, BuckleComponent component, ThrowPushbackAttemptEvent args)
|
||||
{
|
||||
if (component.Buckled)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void HandleMove(EntityUid uid, BuckleComponent component, UpdateCanMoveEvent args)
|
||||
private void OnBuckleUpdateCanMove(EntityUid uid, BuckleComponent component, UpdateCanMoveEvent args)
|
||||
{
|
||||
if (component.LifeStage > ComponentLifeStage.Running)
|
||||
return;
|
||||
|
||||
if (component.Buckled &&
|
||||
!HasComp<VehicleComponent>(Transform(uid).ParentUid)) // buckle+vehicle shitcode
|
||||
!HasComp<VehicleComponent>(component.BuckledTo)) // buckle+vehicle shitcode
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
@@ -70,38 +161,369 @@ public abstract partial class SharedBuckleSystem
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reattaches this entity to the strap, modifying its position and rotation.
|
||||
/// Shows or hides the buckled status effect depending on if the
|
||||
/// entity is buckled or not.
|
||||
/// </summary>
|
||||
/// <param name="buckleId">The entity to reattach.</param>
|
||||
/// <param name="strap">The strap to reattach to.</param>
|
||||
/// <param name="buckle">The buckle component of the entity to reattach.</param>
|
||||
public void ReAttach(EntityUid buckleId, StrapComponent strap, BuckleComponent? buckle = null)
|
||||
/// <param name="uid"> Entity that we want to show the alert </param>
|
||||
/// <param name="buckleComp"> buckle component of the entity </param>
|
||||
/// <param name="strapComp"> strap component of the thing we are strapping to </param>
|
||||
private void UpdateBuckleStatus(EntityUid uid, BuckleComponent buckleComp, StrapComponent? strapComp = null)
|
||||
{
|
||||
if (!Resolve(buckleId, ref buckle, false))
|
||||
return;
|
||||
|
||||
var ownTransform = Transform(buckleId);
|
||||
var strapTransform = Transform(strap.Owner);
|
||||
|
||||
ownTransform.Coordinates = new EntityCoordinates(strapTransform.Owner, strap.BuckleOffset);
|
||||
|
||||
// Buckle subscribes to move for <reasons> so this might fail.
|
||||
// TODO: Make buckle not do that.
|
||||
if (ownTransform.ParentUid != strapTransform.Owner)
|
||||
return;
|
||||
|
||||
ownTransform.LocalRotation = Angle.Zero;
|
||||
|
||||
switch (strap.Position)
|
||||
if (buckleComp.BuckledTo != null)
|
||||
{
|
||||
case StrapPosition.None:
|
||||
break;
|
||||
case StrapPosition.Stand:
|
||||
_standing.Stand(buckleId);
|
||||
break;
|
||||
case StrapPosition.Down:
|
||||
_standing.Down(buckleId, false, false);
|
||||
break;
|
||||
if (!Resolve(buckleComp.BuckledTo.Value, ref strapComp))
|
||||
return;
|
||||
|
||||
var alertType = strapComp.BuckledAlertType;
|
||||
_alertsSystem.ShowAlert(uid, alertType);
|
||||
}
|
||||
else
|
||||
{
|
||||
_alertsSystem.ClearAlertCategory(uid, AlertCategory.Buckled);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the <see cref="BuckleComponent.BuckledTo"/> field in the component to a value
|
||||
/// </summary>
|
||||
/// <param name="strapUid"> Value tat with be assigned to the field </param>
|
||||
private void SetBuckledTo(EntityUid buckleUid, EntityUid? strapUid, StrapComponent? strapComp, BuckleComponent buckleComp)
|
||||
{
|
||||
buckleComp.BuckledTo = strapUid;
|
||||
|
||||
if (strapUid == null)
|
||||
{
|
||||
buckleComp.Buckled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
buckleComp.LastEntityBuckledTo = strapUid;
|
||||
buckleComp.DontCollide = true;
|
||||
buckleComp.Buckled = true;
|
||||
buckleComp.BuckleTime = _gameTiming.CurTime;
|
||||
}
|
||||
|
||||
ActionBlockerSystem.UpdateCanMove(buckleUid);
|
||||
UpdateBuckleStatus(buckleUid, buckleComp, strapComp);
|
||||
Dirty(buckleComp);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether or not buckling is possible
|
||||
/// </summary>
|
||||
/// <param name="buckleUid"> Uid of the owner of BuckleComponent </param>
|
||||
/// <param name="userUid">
|
||||
/// Uid of a third party entity,
|
||||
/// i.e, the uid of someone else you are dragging to a chair.
|
||||
/// Can equal buckleUid sometimes
|
||||
/// </param>
|
||||
/// <param name="strapUid"> Uid of the owner of strap component </param>
|
||||
private bool CanBuckle(
|
||||
EntityUid buckleUid,
|
||||
EntityUid userUid,
|
||||
EntityUid strapUid,
|
||||
[NotNullWhen(true)] out StrapComponent? strapComp,
|
||||
BuckleComponent? buckleComp = null)
|
||||
{
|
||||
strapComp = null;
|
||||
|
||||
if (userUid == strapUid ||
|
||||
!Resolve(buckleUid, ref buckleComp, false) ||
|
||||
!Resolve(strapUid, ref strapComp, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Does it pass the Whitelist
|
||||
if (strapComp.AllowedEntities != null &&
|
||||
!strapComp.AllowedEntities.IsValid(userUid, EntityManager))
|
||||
{
|
||||
if (_netManager.IsServer)
|
||||
_popupSystem.PopupEntity(Loc.GetString("buckle-component-cannot-fit-message"), userUid, buckleUid, PopupType.Medium);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Is it within range
|
||||
bool Ignored(EntityUid entity) => entity == buckleUid || entity == userUid || entity == strapUid;
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(buckleUid, strapUid, buckleComp.Range, predicate: Ignored,
|
||||
popup: true))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If in a container
|
||||
if (_containerSystem.TryGetContainingContainer(buckleUid, out var ownerContainer))
|
||||
{
|
||||
// And not in the same container as the strap
|
||||
if (!_containerSystem.TryGetContainingContainer(strapUid, out var strapContainer) ||
|
||||
ownerContainer != strapContainer)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!HasComp<HandsComponent>(userUid))
|
||||
{
|
||||
// PopupPredicted when
|
||||
if (_netManager.IsServer)
|
||||
_popupSystem.PopupEntity(Loc.GetString("buckle-component-no-hands-message"), userUid, userUid);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (buckleComp.Buckled)
|
||||
{
|
||||
var message = Loc.GetString(buckleUid == userUid
|
||||
? "buckle-component-already-buckled-message"
|
||||
: "buckle-component-other-already-buckled-message",
|
||||
("owner", Identity.Entity(buckleUid, EntityManager)));
|
||||
if (_netManager.IsServer)
|
||||
_popupSystem.PopupEntity(message, userUid, userUid);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
var parent = Transform(strapUid).ParentUid;
|
||||
while (parent.IsValid())
|
||||
{
|
||||
if (parent == userUid)
|
||||
{
|
||||
var message = Loc.GetString(buckleUid == userUid
|
||||
? "buckle-component-cannot-buckle-message"
|
||||
: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
|
||||
if (_netManager.IsServer)
|
||||
_popupSystem.PopupEntity(message, userUid, userUid);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
parent = Transform(parent).ParentUid;
|
||||
}
|
||||
|
||||
if (!StrapHasSpace(strapUid, buckleComp, strapComp))
|
||||
{
|
||||
var message = Loc.GetString(buckleUid == userUid
|
||||
? "buckle-component-cannot-fit-message"
|
||||
: "buckle-component-other-cannot-fit-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
|
||||
if (_netManager.IsServer)
|
||||
_popupSystem.PopupEntity(message, userUid, userUid);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attempts to buckle an entity to a strap
|
||||
/// </summary>
|
||||
/// <param name="buckleUid"> Uid of the owner of BuckleComponent </param>
|
||||
/// <param name="userUid">
|
||||
/// Uid of a third party entity,
|
||||
/// i.e, the uid of someone else you are dragging to a chair.
|
||||
/// Can equal buckleUid sometimes
|
||||
/// </param>
|
||||
/// <param name="strapUid"> Uid of the owner of strap component </param>
|
||||
public bool TryBuckle(EntityUid buckleUid, EntityUid userUid, EntityUid strapUid, BuckleComponent? buckleComp = null)
|
||||
{
|
||||
if (!Resolve(buckleUid, ref buckleComp, false))
|
||||
return false;
|
||||
|
||||
if (!CanBuckle(buckleUid, userUid, strapUid, out var strapComp, buckleComp))
|
||||
return false;
|
||||
|
||||
var attemptEvent = new BuckleAttemptEvent(strapUid, buckleUid, true);
|
||||
RaiseLocalEvent(attemptEvent.BuckledEntity, ref attemptEvent);
|
||||
RaiseLocalEvent(attemptEvent.StrapEntity, ref attemptEvent);
|
||||
if (attemptEvent.Cancelled)
|
||||
return false;
|
||||
|
||||
if (!StrapTryAdd(strapUid, buckleUid, buckleComp, false, strapComp))
|
||||
{
|
||||
var message = Loc.GetString(buckleUid == userUid
|
||||
? "buckle-component-cannot-buckle-message"
|
||||
: "buckle-component-other-cannot-buckle-message", ("owner", Identity.Entity(buckleUid, EntityManager)));
|
||||
if (_netManager.IsServer)
|
||||
_popupSystem.PopupEntity(message, userUid, userUid);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (TryComp<AppearanceComponent>(buckleUid, out var appearance))
|
||||
AppearanceSystem.SetData(buckleUid, BuckleVisuals.Buckled, true, appearance);
|
||||
|
||||
ReAttach(buckleUid, strapUid, buckleComp, strapComp);
|
||||
SetBuckledTo(buckleUid,strapUid, strapComp, buckleComp);
|
||||
_audioSystem.PlayPredicted(strapComp.BuckleSound, strapUid, buckleUid);
|
||||
|
||||
var ev = new BuckleChangeEvent(strapUid, buckleUid, true);
|
||||
RaiseLocalEvent(ev.BuckledEntity, ref ev);
|
||||
RaiseLocalEvent(ev.StrapEntity, ref ev);
|
||||
|
||||
if (TryComp<SharedPullableComponent>(buckleUid, out var ownerPullable))
|
||||
{
|
||||
if (ownerPullable.Puller != null)
|
||||
{
|
||||
_pullingSystem.TryStopPull(ownerPullable);
|
||||
}
|
||||
}
|
||||
|
||||
if (!buckleComp.PullStrap && TryComp<SharedPullableComponent>(strapUid, out var toPullable))
|
||||
{
|
||||
if (toPullable.Puller == buckleUid)
|
||||
{
|
||||
// can't pull it and buckle to it at the same time
|
||||
_pullingSystem.TryStopPull(toPullable);
|
||||
}
|
||||
}
|
||||
|
||||
// Logging
|
||||
if (userUid != buckleUid)
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} buckled {ToPrettyString(buckleUid)} to {ToPrettyString(strapUid)}");
|
||||
else
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} buckled themselves to {ToPrettyString(strapUid)}");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to unbuckle the Owner of this component from its current strap.
|
||||
/// </summary>
|
||||
/// <param name="buckleUid">The entity to unbuckle.</param>
|
||||
/// <param name="userUid">The entity doing the unbuckling.</param>
|
||||
/// <param name="force">
|
||||
/// Whether to force the unbuckling or not. Does not guarantee true to
|
||||
/// be returned, but guarantees the owner to be unbuckled afterwards.
|
||||
/// </param>
|
||||
/// <param name="buckleComp">The buckle component of the entity to unbuckle.</param>
|
||||
/// <returns>
|
||||
/// true if the owner was unbuckled, otherwise false even if the owner
|
||||
/// was previously already unbuckled.
|
||||
/// </returns>
|
||||
public bool TryUnbuckle(EntityUid buckleUid, EntityUid userUid, bool force = false, BuckleComponent? buckleComp = null)
|
||||
{
|
||||
if (!Resolve(buckleUid, ref buckleComp, false) ||
|
||||
buckleComp.BuckledTo is not { } strapUid)
|
||||
return false;
|
||||
|
||||
var attemptEvent = new BuckleAttemptEvent(strapUid, buckleUid, false);
|
||||
RaiseLocalEvent(attemptEvent.BuckledEntity, ref attemptEvent);
|
||||
RaiseLocalEvent(attemptEvent.StrapEntity, ref attemptEvent);
|
||||
if (attemptEvent.Cancelled)
|
||||
return false;
|
||||
|
||||
Logger.Debug($"{force}");
|
||||
if (!force)
|
||||
{
|
||||
if (_gameTiming.CurTime < buckleComp.BuckleTime + buckleComp.UnbuckleDelay)
|
||||
return false;
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(userUid, strapUid, buckleComp.Range, popup: true))
|
||||
return false;
|
||||
|
||||
if (HasComp<SleepingComponent>(buckleUid) && buckleUid == userUid)
|
||||
return false;
|
||||
|
||||
// If the strap is a vehicle and the rider is not the person unbuckling, return.
|
||||
if (TryComp<VehicleComponent>(strapUid, out var vehicle) &&
|
||||
vehicle.Rider != userUid)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Logging
|
||||
if (userUid != buckleUid)
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} unbuckled {ToPrettyString(buckleUid)} from {ToPrettyString(strapUid)}");
|
||||
else
|
||||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(userUid):player} unbuckled themselves from {ToPrettyString(strapUid)}");
|
||||
|
||||
SetBuckledTo(buckleUid, null, null, buckleComp);
|
||||
|
||||
if (!TryComp<StrapComponent>(strapUid, out var strapComp))
|
||||
return false;
|
||||
|
||||
var buckleXform = Transform(buckleUid);
|
||||
var oldBuckledXform = Transform(strapUid);
|
||||
|
||||
if (buckleXform.ParentUid == strapUid && !Terminating(buckleXform.ParentUid))
|
||||
{
|
||||
_containerSystem.AttachParentToContainerOrGrid(buckleXform);
|
||||
|
||||
var oldBuckledToWorldRot = _transformSystem.GetWorldRotation(strapUid);
|
||||
_transformSystem.SetWorldRotation(buckleXform, oldBuckledToWorldRot);
|
||||
|
||||
if (strapComp.UnbuckleOffset != Vector2.Zero)
|
||||
buckleXform.Coordinates = oldBuckledXform.Coordinates.Offset(strapComp.UnbuckleOffset);
|
||||
}
|
||||
|
||||
if (TryComp(buckleUid, out AppearanceComponent? appearance))
|
||||
AppearanceSystem.SetData(buckleUid, BuckleVisuals.Buckled, false, appearance);
|
||||
|
||||
if (TryComp<MobStateComponent>(buckleUid, out var mobState)
|
||||
&& _mobStateSystem.IsIncapacitated(buckleUid, mobState)
|
||||
|| HasComp<KnockedDownComponent>(buckleUid))
|
||||
{
|
||||
_standingSystem.Down(buckleUid);
|
||||
}
|
||||
else
|
||||
{
|
||||
_standingSystem.Stand(buckleUid);
|
||||
}
|
||||
|
||||
if (_mobStateSystem.IsIncapacitated(buckleUid, mobState))
|
||||
{
|
||||
_standingSystem.Down(buckleUid);
|
||||
}
|
||||
// Sync StrapComponent data
|
||||
AppearanceSystem.SetData(strapUid, StrapVisuals.State, false);
|
||||
if (strapComp.BuckledEntities.Remove(buckleUid))
|
||||
{
|
||||
strapComp.OccupiedSize -= buckleComp.Size;
|
||||
//Dirty(strapUid);
|
||||
Dirty(strapComp);
|
||||
}
|
||||
|
||||
_audioSystem.PlayPredicted(strapComp.UnbuckleSound, strapUid, buckleUid);
|
||||
|
||||
var ev = new BuckleChangeEvent(strapUid, buckleUid, false);
|
||||
RaiseLocalEvent(buckleUid, ref ev);
|
||||
RaiseLocalEvent(strapUid, ref ev);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Makes an entity toggle the buckling status of the owner to a
|
||||
/// specific entity.
|
||||
/// </summary>
|
||||
/// <param name="buckleUid">The entity to buckle/unbuckle from <see cref="to"/>.</param>
|
||||
/// <param name="userUid">The entity doing the buckling/unbuckling.</param>
|
||||
/// <param name="strapUid">
|
||||
/// The entity to toggle the buckle status of the owner to.
|
||||
/// </param>
|
||||
/// <param name="force">
|
||||
/// Whether to force the unbuckling or not, if it happens. Does not
|
||||
/// guarantee true to be returned, but guarantees the owner to be
|
||||
/// unbuckled afterwards.
|
||||
/// </param>
|
||||
/// <param name="buckle">The buckle component of the entity to buckle/unbuckle from <see cref="to"/>.</param>
|
||||
/// <returns>true if the buckling status was changed, false otherwise.</returns>
|
||||
public bool ToggleBuckle(
|
||||
EntityUid buckleUid,
|
||||
EntityUid userUid,
|
||||
EntityUid strapUid,
|
||||
bool force = false,
|
||||
BuckleComponent? buckle = null)
|
||||
{
|
||||
if (!Resolve(buckleUid, ref buckle, false))
|
||||
return false;
|
||||
|
||||
if (!buckle.Buckled)
|
||||
{
|
||||
return TryBuckle(buckleUid, userUid, strapUid, buckle);
|
||||
}
|
||||
else
|
||||
{
|
||||
return TryUnbuckle(buckleUid, userUid, force, buckle);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,50 @@
|
||||
using Content.Shared.Buckle.Components;
|
||||
using System.Linq;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Destructible;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Storage;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameStates;
|
||||
|
||||
namespace Content.Shared.Buckle;
|
||||
|
||||
public abstract partial class SharedBuckleSystem
|
||||
{
|
||||
[Dependency] private readonly SharedInteractionSystem _interactions = default!;
|
||||
|
||||
private void InitializeStrap()
|
||||
{
|
||||
SubscribeLocalEvent<StrapComponent, MoveEvent>(OnStrapRotate);
|
||||
SubscribeLocalEvent<StrapComponent, ComponentShutdown>(OnStrapShutdown);
|
||||
SubscribeLocalEvent<StrapComponent, ComponentRemove>((_, c, _) => StrapRemoveAll(c));
|
||||
|
||||
SubscribeLocalEvent<StrapComponent, ComponentGetState>(OnStrapGetState);
|
||||
SubscribeLocalEvent<StrapComponent, ComponentHandleState>(OnStrapHandleState);
|
||||
SubscribeLocalEvent<StrapComponent, CanDropTargetEvent>(OnStrapCanDropOn);
|
||||
|
||||
SubscribeLocalEvent<StrapComponent, EntInsertedIntoContainerMessage>(OnStrapEntModifiedFromContainer);
|
||||
SubscribeLocalEvent<StrapComponent, EntRemovedFromContainerMessage>(OnStrapEntModifiedFromContainer);
|
||||
SubscribeLocalEvent<StrapComponent, GetVerbsEvent<InteractionVerb>>(AddStrapVerbs);
|
||||
SubscribeLocalEvent<StrapComponent, ContainerGettingInsertedAttemptEvent>(OnStrapContainerGettingInsertedAttempt);
|
||||
SubscribeLocalEvent<StrapComponent, InteractHandEvent>(OnStrapInteractHand);
|
||||
SubscribeLocalEvent<StrapComponent, DestructionEventArgs>((_,c,_) => StrapRemoveAll(c));
|
||||
SubscribeLocalEvent<StrapComponent, BreakageEventArgs>((_, c, _) => StrapRemoveAll(c));
|
||||
|
||||
SubscribeLocalEvent<StrapComponent, DragDropTargetEvent>(OnStrapDragDropTarget);
|
||||
SubscribeLocalEvent<StrapComponent, CanDropTargetEvent>(OnCanDropTarget);
|
||||
|
||||
SubscribeLocalEvent<StrapComponent, MoveEvent>(OnStrapMoveEvent);
|
||||
}
|
||||
|
||||
private void OnStrapShutdown(EntityUid uid, StrapComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (LifeStage(uid) > EntityLifeStage.MapInitialized)
|
||||
return;
|
||||
|
||||
StrapRemoveAll(component);
|
||||
}
|
||||
|
||||
private void OnStrapGetState(EntityUid uid, StrapComponent component, ref ComponentGetState args)
|
||||
{
|
||||
args.State = new StrapComponentState(component.Position, component.BuckleOffset, component.BuckledEntities, component.MaxBuckleDistance, component.OccupiedSize);
|
||||
}
|
||||
|
||||
private void OnStrapHandleState(EntityUid uid, StrapComponent component, ref ComponentHandleState args)
|
||||
@@ -26,9 +57,151 @@ public abstract partial class SharedBuckleSystem
|
||||
component.BuckledEntities.Clear();
|
||||
component.BuckledEntities.UnionWith(state.BuckledEntities);
|
||||
component.MaxBuckleDistance = state.MaxBuckleDistance;
|
||||
component.OccupiedSize = state.OccupiedSize;
|
||||
}
|
||||
|
||||
private void OnStrapRotate(EntityUid uid, StrapComponent component, ref MoveEvent args)
|
||||
private void OnStrapEntModifiedFromContainer(EntityUid uid, StrapComponent component, ContainerModifiedMessage message)
|
||||
{
|
||||
if (_gameTiming.ApplyingState)
|
||||
return;
|
||||
|
||||
foreach (var buckledEntity in component.BuckledEntities)
|
||||
{
|
||||
if (!TryComp<BuckleComponent>(buckledEntity, out var buckleComp))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
ContainerModifiedReAttach(buckledEntity, uid, buckleComp, component);
|
||||
}
|
||||
}
|
||||
|
||||
private void ContainerModifiedReAttach(EntityUid buckleUid, EntityUid strapUid, BuckleComponent? buckleComp = null, StrapComponent? strapComp = null)
|
||||
{
|
||||
if (!Resolve(buckleUid, ref buckleComp, false) ||
|
||||
!Resolve(strapUid, ref strapComp, false))
|
||||
return;
|
||||
|
||||
var contained = _containerSystem.TryGetContainingContainer(buckleUid, out var ownContainer);
|
||||
var strapContained = _containerSystem.TryGetContainingContainer(strapUid, out var strapContainer);
|
||||
|
||||
if (contained != strapContained || ownContainer != strapContainer)
|
||||
{
|
||||
TryUnbuckle(buckleUid, buckleUid, true, buckleComp);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!contained)
|
||||
{
|
||||
ReAttach(buckleUid, strapUid, buckleComp, strapComp);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStrapContainerGettingInsertedAttempt(EntityUid uid, StrapComponent component, ContainerGettingInsertedAttemptEvent args)
|
||||
{
|
||||
// If someone is attempting to put this item inside of a backpack, ensure that it has no entities strapped to it.
|
||||
if (HasComp<SharedStorageComponent>(args.Container.Owner) && component.BuckledEntities.Count != 0)
|
||||
args.Cancel();
|
||||
}
|
||||
|
||||
private void OnStrapInteractHand(EntityUid uid, StrapComponent component, InteractHandEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
ToggleBuckle(args.User, args.User, uid);
|
||||
}
|
||||
|
||||
private void AddStrapVerbs(EntityUid uid, StrapComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||
{
|
||||
if (args.Hands == null || !args.CanAccess || !args.CanInteract || !component.Enabled)
|
||||
return;
|
||||
|
||||
// Note that for whatever bloody reason, buckle component has its own interaction range. Additionally, this
|
||||
// range can be set per-component, so we have to check a modified InRangeUnobstructed for every verb.
|
||||
|
||||
// Add unstrap verbs for every strapped entity.
|
||||
foreach (var entity in component.BuckledEntities)
|
||||
{
|
||||
var buckledComp = Comp<BuckleComponent>(entity);
|
||||
|
||||
if (!_interactionSystem.InRangeUnobstructed(args.User, args.Target, range: buckledComp.Range))
|
||||
continue;
|
||||
|
||||
var verb = new InteractionVerb()
|
||||
{
|
||||
Act = () => TryUnbuckle(entity, args.User, buckleComp: buckledComp),
|
||||
Category = VerbCategory.Unbuckle,
|
||||
Text = entity == args.User
|
||||
? Loc.GetString("verb-self-target-pronoun")
|
||||
: Comp<MetaDataComponent>(entity).EntityName
|
||||
};
|
||||
|
||||
// In the event that you have more than once entity with the same name strapped to the same object,
|
||||
// these two verbs will be identical according to Verb.CompareTo, and only one with actually be added to
|
||||
// the verb list. However this should rarely ever be a problem. If it ever is, it could be fixed by
|
||||
// appending an integer to verb.Text to distinguish the verbs.
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
// Add a verb to buckle the user.
|
||||
if (TryComp<BuckleComponent>(args.User, out var buckle) &&
|
||||
buckle.BuckledTo != uid &&
|
||||
args.User != uid &&
|
||||
StrapHasSpace(uid, buckle, component) &&
|
||||
_interactionSystem.InRangeUnobstructed(args.User, args.Target, range: buckle.Range))
|
||||
{
|
||||
InteractionVerb verb = new()
|
||||
{
|
||||
Act = () => TryBuckle(args.User, args.User, args.Target, buckle),
|
||||
Category = VerbCategory.Buckle,
|
||||
Text = Loc.GetString("verb-self-target-pronoun")
|
||||
};
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
// If the user is currently holding/pulling an entity that can be buckled, add a verb for that.
|
||||
if (args.Using is {Valid: true} @using &&
|
||||
TryComp<BuckleComponent>(@using, out var usingBuckle) &&
|
||||
StrapHasSpace(uid, usingBuckle, component) &&
|
||||
_interactionSystem.InRangeUnobstructed(@using, args.Target, range: usingBuckle.Range))
|
||||
{
|
||||
// Check that the entity is unobstructed from the target (ignoring the user).
|
||||
bool Ignored(EntityUid entity) => entity == args.User || entity == args.Target || entity == @using;
|
||||
if (!_interactionSystem.InRangeUnobstructed(@using, args.Target, usingBuckle.Range, predicate: Ignored))
|
||||
return;
|
||||
|
||||
var isPlayer = _playerManager.TryGetSessionByEntity(@using, out var _);
|
||||
InteractionVerb verb = new()
|
||||
{
|
||||
Act = () => TryBuckle(@using, args.User, args.Target, usingBuckle),
|
||||
Category = VerbCategory.Buckle,
|
||||
Text = Comp<MetaDataComponent>(@using).EntityName,
|
||||
// just a held object, the user is probably just trying to sit down.
|
||||
// If the used entity is a person being pulled, prioritize this verb. Conversely, if it is
|
||||
Priority = isPlayer ? 1 : -1
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnCanDropTarget(EntityUid uid, StrapComponent component, ref CanDropTargetEvent args)
|
||||
{
|
||||
args.CanDrop = StrapCanDragDropOn(uid, args.User, uid, args.Dragged, component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
private void OnStrapDragDropTarget(EntityUid uid, StrapComponent component, ref DragDropTargetEvent args)
|
||||
{
|
||||
if (!StrapCanDragDropOn(uid, args.User, uid, args.Dragged, component))
|
||||
return;
|
||||
|
||||
args.Handled = TryBuckle(args.Dragged, args.User, uid);
|
||||
}
|
||||
|
||||
private void OnStrapMoveEvent(EntityUid uid, StrapComponent component, ref MoveEvent args)
|
||||
{
|
||||
// TODO: This looks dirty af.
|
||||
// On rotation of a strap, reattach all buckled entities.
|
||||
@@ -45,15 +218,13 @@ public abstract partial class SharedBuckleSystem
|
||||
// One option is to just never trigger re-buckles during state application.
|
||||
// another is to.. just not do this? Like wtf is this code. But I CBF with buckle atm.
|
||||
|
||||
if (GameTiming.ApplyingState || args.NewRotation == args.OldRotation)
|
||||
if (_gameTiming.ApplyingState || args.NewRotation == args.OldRotation)
|
||||
return;
|
||||
|
||||
foreach (var buckledEntity in component.BuckledEntities)
|
||||
{
|
||||
if (!EntityManager.TryGetComponent(buckledEntity, out BuckleComponent? buckled))
|
||||
{
|
||||
if (!TryComp<BuckleComponent>(buckledEntity, out var buckled))
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!buckled.Buckled || buckled.LastEntityBuckledTo != uid)
|
||||
{
|
||||
@@ -61,33 +232,90 @@ public abstract partial class SharedBuckleSystem
|
||||
continue;
|
||||
}
|
||||
|
||||
ReAttach(buckledEntity, component, buckle: buckled);
|
||||
ReAttach(buckledEntity, uid, buckled, component);
|
||||
Dirty(buckled);
|
||||
}
|
||||
}
|
||||
|
||||
protected bool StrapCanDragDropOn(
|
||||
EntityUid strapId,
|
||||
EntityUid user,
|
||||
EntityUid target,
|
||||
EntityUid buckleId,
|
||||
StrapComponent? strap = null,
|
||||
BuckleComponent? buckle = null)
|
||||
private bool StrapCanDragDropOn(
|
||||
EntityUid strapUid,
|
||||
EntityUid userUid,
|
||||
EntityUid targetUid,
|
||||
EntityUid buckleUid,
|
||||
StrapComponent? strapComp = null,
|
||||
BuckleComponent? buckleComp = null)
|
||||
{
|
||||
if (!Resolve(strapId, ref strap, false) ||
|
||||
!Resolve(buckleId, ref buckle, false))
|
||||
if (!Resolve(strapUid, ref strapComp, false) ||
|
||||
!Resolve(buckleUid, ref buckleComp, false))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Ignored(EntityUid entity) => entity == user || entity == buckleId || entity == target;
|
||||
bool Ignored(EntityUid entity) => entity == userUid || entity == buckleUid || entity == targetUid;
|
||||
|
||||
return _interactions.InRangeUnobstructed(target, buckleId, buckle.Range, predicate: Ignored);
|
||||
return _interactionSystem.InRangeUnobstructed(targetUid, buckleUid, buckleComp.Range, predicate: Ignored);
|
||||
}
|
||||
|
||||
private void OnStrapCanDropOn(EntityUid uid, StrapComponent strap, ref CanDropTargetEvent args)
|
||||
/// <summary>
|
||||
/// Remove everything attached to the strap
|
||||
/// </summary>
|
||||
private void StrapRemoveAll(StrapComponent strapComp)
|
||||
{
|
||||
args.CanDrop = StrapCanDragDropOn(uid, args.User, uid, args.Dragged, strap);
|
||||
args.Handled = true;
|
||||
foreach (var entity in strapComp.BuckledEntities.ToArray())
|
||||
{
|
||||
TryUnbuckle(entity, entity, true);
|
||||
}
|
||||
|
||||
strapComp.BuckledEntities.Clear();
|
||||
strapComp.OccupiedSize = 0;
|
||||
Dirty(strapComp);
|
||||
}
|
||||
|
||||
private bool StrapHasSpace(EntityUid strapUid, BuckleComponent buckleComp, StrapComponent? strapComp = null)
|
||||
{
|
||||
if (!Resolve(strapUid, ref strapComp, false))
|
||||
return false;
|
||||
|
||||
return strapComp.OccupiedSize + buckleComp.Size <= strapComp.Size;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try to add an entity to the strap
|
||||
/// </summary>
|
||||
private bool StrapTryAdd(EntityUid strapUid, EntityUid buckleUid, BuckleComponent buckleComp, bool force = false, StrapComponent? strapComp = null)
|
||||
{
|
||||
if (!Resolve(strapUid, ref strapComp, false) ||
|
||||
!strapComp.Enabled)
|
||||
return false;
|
||||
|
||||
if (!force && !StrapHasSpace(strapUid, buckleComp, strapComp))
|
||||
return false;
|
||||
|
||||
if (!strapComp.BuckledEntities.Add(buckleUid))
|
||||
return false;
|
||||
|
||||
strapComp.OccupiedSize += buckleComp.Size;
|
||||
|
||||
AppearanceSystem.SetData(buckleUid, StrapVisuals.RotationAngle, strapComp.Rotation);
|
||||
|
||||
AppearanceSystem.SetData(strapUid, StrapVisuals.State, true);
|
||||
|
||||
Dirty(strapComp);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the enabled field in the strap component to a value
|
||||
/// </summary>
|
||||
public void StrapSetEnabled(EntityUid strapUid, bool enabled, StrapComponent? strapComp = null)
|
||||
{
|
||||
if (!Resolve(strapUid, ref strapComp, false) ||
|
||||
strapComp.Enabled == enabled)
|
||||
return;
|
||||
|
||||
strapComp.Enabled = enabled;
|
||||
|
||||
if (!enabled)
|
||||
StrapRemoveAll(strapComp);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,19 +1,87 @@
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Administration.Logs;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Buckle.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Mobs.Systems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Pulling;
|
||||
using Content.Shared.Standing;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Shared.Buckle;
|
||||
|
||||
public abstract partial class SharedBuckleSystem : EntitySystem
|
||||
{
|
||||
[Dependency] protected readonly IGameTiming GameTiming = default!;
|
||||
[Dependency] private readonly INetManager _netManager = default!;
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
||||
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
|
||||
|
||||
[Dependency] private readonly StandingStateSystem _standing = default!;
|
||||
[Dependency] protected readonly SharedAppearanceSystem AppearanceSystem = default!;
|
||||
[Dependency] protected readonly ActionBlockerSystem ActionBlockerSystem = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
||||
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
|
||||
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
||||
[Dependency] private readonly SharedPullingSystem _pullingSystem = default!;
|
||||
[Dependency] private readonly StandingStateSystem _standingSystem = default!;
|
||||
[Dependency] private readonly AlertsSystem _alertsSystem = default!;
|
||||
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
UpdatesAfter.Add(typeof(SharedInteractionSystem));
|
||||
UpdatesAfter.Add(typeof(SharedInputSystem));
|
||||
|
||||
InitializeBuckle();
|
||||
InitializeStrap();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reattaches this entity to the strap, modifying its position and rotation.
|
||||
/// </summary>
|
||||
/// <param name="buckleUid">The entity to reattach.</param>
|
||||
/// <param name="strapUid">The entity to reattach the buckleUid entity to.</param>
|
||||
private void ReAttach(
|
||||
EntityUid buckleUid,
|
||||
EntityUid strapUid,
|
||||
BuckleComponent? buckleComp = null,
|
||||
StrapComponent? strapComp = null)
|
||||
{
|
||||
if (!Resolve(strapUid, ref strapComp, false)
|
||||
|| !Resolve(buckleUid, ref buckleComp, false))
|
||||
return;
|
||||
|
||||
var buckleTransform = Transform(buckleUid);
|
||||
|
||||
buckleTransform.Coordinates = new EntityCoordinates(strapUid, strapComp.BuckleOffset);
|
||||
|
||||
// Buckle subscribes to move for <reasons> so this might fail.
|
||||
// TODO: Make buckle not do that.
|
||||
if (buckleTransform.ParentUid != strapUid)
|
||||
return;
|
||||
|
||||
_transformSystem.SetLocalRotation(buckleUid, Angle.Zero, buckleTransform);
|
||||
|
||||
switch (strapComp.Position)
|
||||
{
|
||||
case StrapPosition.None:
|
||||
break;
|
||||
case StrapPosition.Stand:
|
||||
_standingSystem.Stand(buckleUid);
|
||||
break;
|
||||
case StrapPosition.Down:
|
||||
_standingSystem.Down(buckleUid, false, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user