Secure lockers & locker welding.
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Resources/Audio/machines/door_lock_off.ogg
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Resources/Audio/machines/door_lock_off.ogg
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Resources/Audio/machines/door_lock_on.ogg
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Resources/Audio/machines/door_lock_on.ogg
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@@ -2,4 +2,19 @@
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id: LockerSecureBase
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parent: LockerGeneric
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abstract: true
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# TODO: Access components and such.
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components:
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- type: AccessReader
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- type: SecureEntityStorage
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- type: Sprite
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netsync: false
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sprite: Buildings/closet.rsi
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layers:
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- state: generic
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- state: generic_door
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map: ["enum.StorageVisualLayers.Door"]
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- state: locked
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map: ["enum.StorageVisualLayers.Lock"]
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shader: unshaded
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- state: welded
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visible: false
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map: ["enum.StorageVisualLayers.Welded"]
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@@ -10,6 +10,9 @@
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- state: generic
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- state: generic_door
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map: ["enum.StorageVisualLayers.Door"]
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- state: welded
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visible: false
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map: ["enum.StorageVisualLayers.Welded"]
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- type: Icon
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sprite: Buildings/closet.rsi
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state: generic_door
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@@ -27,6 +27,7 @@
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Anchored: false
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- type: EntityStorage
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Capacity: 60
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CanWeldShut: false
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- type: PlaceableSurface
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- type: Damageable
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- type: Destructible
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