Cleanup overlay shaders when done (#10432)
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@@ -67,6 +67,7 @@ public sealed class DrunkOverlay : Overlay
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_drunkShader.SetParameter("boozePower", _visualScale);
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handle.UseShader(_drunkShader);
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handle.DrawRect(args.WorldBounds, Color.White);
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handle.UseShader(null);
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}
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/// <summary>
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