Cleanup overlay shaders when done (#10432)
This commit is contained in:
@@ -70,11 +70,11 @@ namespace Content.Client.Eye.Blinding
|
||||
|
||||
var worldHandle = args.WorldHandle;
|
||||
var viewport = args.WorldBounds;
|
||||
worldHandle.SetTransform(Matrix3.Identity);
|
||||
worldHandle.UseShader(_greyscaleShader);
|
||||
worldHandle.DrawRect(viewport, Color.White);
|
||||
worldHandle.UseShader(_circleMaskShader);
|
||||
worldHandle.DrawRect(viewport, Color.White);
|
||||
worldHandle.UseShader(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user