Cleanup overlay shaders when done (#10432)

This commit is contained in:
metalgearsloth
2022-08-13 10:58:53 +10:00
committed by GitHub
parent 2faf84e943
commit 87c05f2949
14 changed files with 22 additions and 3 deletions

View File

@@ -62,6 +62,8 @@ namespace Content.Client.Radiation
worldHandle.UseShader(shd);
worldHandle.DrawRect(Box2.CenteredAround(instance.CurrentMapCoords, new Vector2(instance.Range, instance.Range) * 2f), Color.White);
}
worldHandle.UseShader(null);
}
//Queries all pulses on the map and either adds or removes them from the list of rendered pulses based on whether they should be drawn (in range? on the same z-level/map? pulse entity still exists?)