Reorganize commands into the Commands folder (#2679)
* Reorganize commands into the Commands folder * RIDER
This commit is contained in:
@@ -1,14 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.GameObjects.Components.AI;
|
||||
using Content.Shared.Administration;
|
||||
using Robust.Server.Interfaces.Console;
|
||||
using Robust.Server.Interfaces.Player;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems.AI
|
||||
{
|
||||
@@ -91,88 +84,4 @@ namespace Content.Server.GameObjects.EntitySystems.AI
|
||||
_hostileFactions[source] = hostileFactions;
|
||||
}
|
||||
}
|
||||
|
||||
[AdminCommand(AdminFlags.Fun)]
|
||||
public sealed class FactionCommand : IClientCommand
|
||||
{
|
||||
public string Command => "factions";
|
||||
public string Description => "Update / list factional relationships for NPCs.";
|
||||
public string Help => "faction <source> <friendly/hostile> target\n" +
|
||||
"faction <source> list: hostile factions";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
|
||||
{
|
||||
if (args.Length == 0)
|
||||
{
|
||||
var result = new StringBuilder();
|
||||
foreach (Faction value in Enum.GetValues(typeof(Faction)))
|
||||
{
|
||||
if (value == Faction.None)
|
||||
continue;
|
||||
result.Append(value + "\n");
|
||||
}
|
||||
|
||||
shell.SendText(player, result.ToString());
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Length < 2)
|
||||
{
|
||||
shell.SendText(player, Loc.GetString("Need more args"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enum.TryParse(args[0], true, out Faction faction))
|
||||
{
|
||||
shell.SendText(player, Loc.GetString("Invalid faction"));
|
||||
return;
|
||||
}
|
||||
|
||||
Faction targetFaction;
|
||||
|
||||
switch (args[1])
|
||||
{
|
||||
case "friendly":
|
||||
if (args.Length < 3)
|
||||
{
|
||||
shell.SendText(player, Loc.GetString("Need to supply a target faction"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enum.TryParse(args[2], true, out targetFaction))
|
||||
{
|
||||
shell.SendText(player, Loc.GetString("Invalid target faction"));
|
||||
return;
|
||||
}
|
||||
|
||||
EntitySystem.Get<AiFactionTagSystem>().MakeFriendly(faction, targetFaction);
|
||||
shell.SendText(player, Loc.GetString("Command successful"));
|
||||
break;
|
||||
case "hostile":
|
||||
if (args.Length < 3)
|
||||
{
|
||||
shell.SendText(player, Loc.GetString("Need to supply a target faction"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enum.TryParse(args[2], true, out targetFaction))
|
||||
{
|
||||
shell.SendText(player, Loc.GetString("Invalid target faction"));
|
||||
return;
|
||||
}
|
||||
|
||||
EntitySystem.Get<AiFactionTagSystem>().MakeHostile(faction, targetFaction);
|
||||
shell.SendText(player, Loc.GetString("Command successful"));
|
||||
break;
|
||||
case "list":
|
||||
shell.SendText(player, EntitySystem.Get<AiFactionTagSystem>().GetHostileFactions(faction).ToString());
|
||||
break;
|
||||
default:
|
||||
shell.SendText(player, Loc.GetString("Unknown faction arg"));
|
||||
break;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -144,50 +144,5 @@ namespace Content.Server.GameObjects.EntitySystems.AI
|
||||
}
|
||||
|
||||
public bool ProcessorTypeExists(string name) => _processorTypes.ContainsKey(name);
|
||||
|
||||
|
||||
[AdminCommand(AdminFlags.Fun)]
|
||||
private class AddAiCommand : IClientCommand
|
||||
{
|
||||
public string Command => "addai";
|
||||
public string Description => "Add an ai component with a given processor to an entity.";
|
||||
public string Help => "Usage: addai <processorId> <entityId>"
|
||||
+ "\n processorId: Class that inherits AiLogicProcessor and has an AiLogicProcessor attribute."
|
||||
+ "\n entityID: Uid of entity to add the AiControllerComponent to. Open its VV menu to find this.";
|
||||
|
||||
public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
|
||||
{
|
||||
if(args.Length != 2)
|
||||
{
|
||||
shell.SendText(player, "Wrong number of args.");
|
||||
return;
|
||||
}
|
||||
|
||||
var processorId = args[0];
|
||||
var entId = new EntityUid(int.Parse(args[1]));
|
||||
var ent = IoCManager.Resolve<IEntityManager>().GetEntity(entId);
|
||||
var aiSystem = Get<AiSystem>();
|
||||
|
||||
if (!aiSystem.ProcessorTypeExists(processorId))
|
||||
{
|
||||
shell.SendText(player, "Invalid processor type. Processor must inherit AiLogicProcessor and have an AiLogicProcessor attribute.");
|
||||
return;
|
||||
}
|
||||
if (ent.HasComponent<AiControllerComponent>())
|
||||
{
|
||||
shell.SendText(player, "Entity already has an AI component.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ent.HasComponent<IMoverComponent>())
|
||||
{
|
||||
ent.RemoveComponent<IMoverComponent>();
|
||||
}
|
||||
|
||||
var comp = ent.AddComponent<AiControllerComponent>();
|
||||
comp.LogicName = processorId;
|
||||
shell.SendText(player, "AI component added.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user