Fix not being able to sort by playtime in the F7 players tab (#21004)

This commit is contained in:
DrSmugleaf
2023-10-14 14:56:06 -07:00
committed by GitHub
parent 873e287f26
commit 8801885b35
5 changed files with 27 additions and 11 deletions

View File

@@ -19,6 +19,7 @@ public sealed partial class PlayerTabHeader : ContainerButton
CharacterLabel.OnKeyBindDown += CharacterClicked;
JobLabel.OnKeyBindDown += JobClicked;
AntagonistLabel.OnKeyBindDown += AntagonistClicked;
PlaytimeLabel.OnKeyBindDown += PlaytimeClicked;
}
public Label GetHeader(Header header)
@@ -29,6 +30,7 @@ public sealed partial class PlayerTabHeader : ContainerButton
Header.Character => CharacterLabel,
Header.Job => JobLabel,
Header.Antagonist => AntagonistLabel,
Header.Playtime => PlaytimeLabel,
_ => throw new ArgumentOutOfRangeException(nameof(header), header, null)
};
}
@@ -39,6 +41,7 @@ public sealed partial class PlayerTabHeader : ContainerButton
CharacterLabel.Text = Loc.GetString("player-tab-character");
JobLabel.Text = Loc.GetString("player-tab-job");
AntagonistLabel.Text = Loc.GetString("player-tab-antagonist");
PlaytimeLabel.Text = Loc.GetString("player-tab-playtime");
}
private void HeaderClicked(GUIBoundKeyEventArgs args, Header header)
@@ -72,16 +75,22 @@ public sealed partial class PlayerTabHeader : ContainerButton
HeaderClicked(args, Header.Antagonist);
}
private void PlaytimeClicked(GUIBoundKeyEventArgs args)
{
HeaderClicked(args, Header.Playtime);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
UsernameLabel.OnKeyBindDown += UsernameClicked;
CharacterLabel.OnKeyBindDown += CharacterClicked;
JobLabel.OnKeyBindDown += JobClicked;
AntagonistLabel.OnKeyBindDown += AntagonistClicked;
UsernameLabel.OnKeyBindDown -= UsernameClicked;
CharacterLabel.OnKeyBindDown -= CharacterClicked;
JobLabel.OnKeyBindDown -= JobClicked;
AntagonistLabel.OnKeyBindDown -= AntagonistClicked;
PlaytimeLabel.OnKeyBindDown -= PlaytimeClicked;
}
}
@@ -90,6 +99,7 @@ public sealed partial class PlayerTabHeader : ContainerButton
Username,
Character,
Job,
Antagonist
Antagonist,
Playtime
}
}