PopupSystem public methods rejig (#12830)
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@@ -176,7 +176,7 @@ public sealed class BloodstreamSystem : EntitySystem
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// We'll play a special sound and popup for feedback.
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SoundSystem.Play(component.BloodHealedSound.GetSound(), Filter.Pvs(uid), uid, AudioParams.Default);
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_popupSystem.PopupEntity(Loc.GetString("bloodstream-component-wounds-cauterized"), uid,
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Filter.Entities(uid), PopupType.Medium);
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uid, PopupType.Medium);
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; }
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}
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