diff --git a/Content.Server/GameObjects/Components/Chemistry/ChemMasterComponent.cs b/Content.Server/GameObjects/Components/Chemistry/ChemMasterComponent.cs
index ad6dee4f94..9747b61d70 100644
--- a/Content.Server/GameObjects/Components/Chemistry/ChemMasterComponent.cs
+++ b/Content.Server/GameObjects/Components/Chemistry/ChemMasterComponent.cs
@@ -43,7 +43,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing, ISolutionChange
{
[ViewVariables] private ContainerSlot _beakerContainer = default!;
- [ViewVariables] private string _packPrototypeId = "";
[ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null;
[ViewVariables] private bool _bufferModeTransfer = true;
@@ -53,17 +52,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key);
- ///
- /// Shows the serializer how to save/load this components yaml prototype.
- ///
- /// Yaml serializer
- public override void ExposeData(ObjectSerializer serializer)
- {
- base.ExposeData(serializer);
-
- serializer.DataField(ref _packPrototypeId, "pack", string.Empty);
- }
-
///
/// Called once per instance of this component. Gets references to any other components needed
/// by this component and initializes it's UI and other data.