From 883131e3159f18ae3af972410d33f84f72090052 Mon Sep 17 00:00:00 2001 From: Paul Date: Sun, 17 Jan 2021 18:58:22 +0100 Subject: [PATCH] i feel great pain inside --- .../Components/Chemistry/ChemMasterComponent.cs | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/Content.Server/GameObjects/Components/Chemistry/ChemMasterComponent.cs b/Content.Server/GameObjects/Components/Chemistry/ChemMasterComponent.cs index ad6dee4f94..9747b61d70 100644 --- a/Content.Server/GameObjects/Components/Chemistry/ChemMasterComponent.cs +++ b/Content.Server/GameObjects/Components/Chemistry/ChemMasterComponent.cs @@ -43,7 +43,6 @@ namespace Content.Server.GameObjects.Components.Chemistry public class ChemMasterComponent : SharedChemMasterComponent, IActivate, IInteractUsing, ISolutionChange { [ViewVariables] private ContainerSlot _beakerContainer = default!; - [ViewVariables] private string _packPrototypeId = ""; [ViewVariables] private bool HasBeaker => _beakerContainer.ContainedEntity != null; [ViewVariables] private bool _bufferModeTransfer = true; @@ -53,17 +52,6 @@ namespace Content.Server.GameObjects.Components.Chemistry [ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(ChemMasterUiKey.Key); - /// - /// Shows the serializer how to save/load this components yaml prototype. - /// - /// Yaml serializer - public override void ExposeData(ObjectSerializer serializer) - { - base.ExposeData(serializer); - - serializer.DataField(ref _packPrototypeId, "pack", string.Empty); - } - /// /// Called once per instance of this component. Gets references to any other components needed /// by this component and initializes it's UI and other data.