Всякое (#271)
* - tweak: Something. * - tweak: Tweaks. * - tweak: Death to autoklickers. * - tweak: Warop tweak. * - tweak: Neuro tweaks. * - add: Translate animal accents. * - fix: Embeddable projectiles miss corpses. * - tweak: More sniper ammo. * - tweak: Free clothes in uplink. * - tweak: Less speed up from stuff. * - tweak: Ammo counter and toggleable clothing stuff. * - add: More emag stuff. * - tweak: No neuro blunt stamina damage. * - fix: Fix name. * - fix: Fix desc.
This commit is contained in:
@@ -244,6 +244,11 @@ public sealed class ToggleableClothingSystem : EntitySystem
|
||||
_inventorySystem.TryUnequip(user, parent, component.Slot, force: true);
|
||||
else if (_inventorySystem.TryGetSlotEntity(parent, component.Slot, out var existing))
|
||||
{
|
||||
if (_inventorySystem.TryUnequip(user, parent, component.Slot)) // WD
|
||||
{
|
||||
_inventorySystem.TryEquip(user, parent, component.ClothingUid.Value, component.Slot);
|
||||
return;
|
||||
}
|
||||
_popupSystem.PopupClient(Loc.GetString("toggleable-clothing-remove-first", ("entity", existing)),
|
||||
user, user);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user