Make content work with UI engine changes (#10990)
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@@ -50,7 +50,7 @@ namespace Content.Client.Lobby
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private ClientGameTicker _gameTicker = default!;
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public override void Startup()
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protected override void Startup()
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{
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_gameTicker = EntitySystem.Get<ClientGameTicker>();
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_characterSetup = new CharacterSetupGui(_entityManager, _resourceCache, _preferencesManager,
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@@ -114,7 +114,7 @@ namespace Content.Client.Lobby
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_gameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated;
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}
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public override void Shutdown()
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protected override void Shutdown()
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{
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_gameTicker.InfoBlobUpdated -= UpdateLobbyUi;
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_gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
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