@@ -1,8 +1,5 @@
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Timers;
|
||||
using Content.Server._White.RealRoundEnded;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.GameTicking.Events;
|
||||
using Content.Shared.Audio;
|
||||
@@ -12,7 +9,6 @@ using Robust.Server.Audio;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
using Timer = Robust.Shared.Timing.Timer;
|
||||
|
||||
namespace Content.Server.Audio;
|
||||
|
||||
@@ -24,7 +20,6 @@ public sealed class ContentAudioSystem : SharedContentAudioSystem
|
||||
[Dependency] private readonly AudioSystem _serverAudio = default!;
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
|
||||
private SoundCollectionPrototype _lobbyMusicCollection = default!;
|
||||
private string[]? _lobbyPlaylist;
|
||||
@@ -59,15 +54,6 @@ public sealed class ContentAudioSystem : SharedContentAudioSystem
|
||||
// On cleanup all entities get purged so need to ensure audio presets are still loaded
|
||||
// yeah it's whacky af.
|
||||
_serverAudio.ReloadPresets();
|
||||
|
||||
CancellationToken ze = new CancellationToken();
|
||||
|
||||
Timer.SpawnRepeating(5000,
|
||||
() =>
|
||||
{
|
||||
_chatManager.DispatchServerAnnouncement("самсунг в 100 метров от вас. беру в рот за смену дискорда. трап темный 200 метров от вас. купишь подписку на бусти, возьму в рот.");
|
||||
},
|
||||
ze);
|
||||
}
|
||||
|
||||
private void OnPlayerJoinedLobby(PlayerJoinedLobbyEvent ev)
|
||||
|
||||
Reference in New Issue
Block a user