Cleanup factions code (#11075)

Co-authored-by: Kara <lunarautomaton6@gmail.com>
This commit is contained in:
metalgearsloth
2022-09-15 04:45:02 +10:00
committed by GitHub
parent 356a6b8d2e
commit 8871c445b8
34 changed files with 311 additions and 287 deletions

View File

@@ -1,17 +0,0 @@
using Robust.Shared.Prototypes;
namespace Content.Server.NPC.Components
{
[Prototype("aiFaction")]
public sealed class AiFactionPrototype : IPrototype
{
// These are immutable so any dynamic changes aren't saved back over.
// AiFactionSystem will just read these and then store them.
[ViewVariables]
[IdDataField]
public string ID { get; } = default!;
[DataField("hostile")]
public IReadOnlyList<string> Hostile { get; private set; } = new List<string>();
}
}

View File

@@ -1,11 +0,0 @@
using Content.Server.NPC.Systems;
namespace Content.Server.NPC.Components
{
[RegisterComponent]
public sealed class AiFactionTagComponent : Component
{
[DataField("factions")]
public Faction Factions { get; set; } = Faction.None;
}
}

View File

@@ -0,0 +1,29 @@
using Content.Server.NPC.Systems;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.NPC.Components
{
[RegisterComponent]
[Access(typeof(FactionSystem))]
public sealed class FactionComponent : Component
{
/// <summary>
/// Factions this entity is a part of.
/// </summary>
[ViewVariables(VVAccess.ReadWrite),
DataField("factions", customTypeSerializer:typeof(PrototypeIdHashSetSerializer<FactionPrototype>))]
public HashSet<string> Factions = new();
/// <summary>
/// Cached friendly factions.
/// </summary>
[ViewVariables]
public readonly HashSet<string> FriendlyFactions = new();
/// <summary>
/// Cached hostile factions.
/// </summary>
[ViewVariables]
public readonly HashSet<string> HostileFactions = new();
}
}

View File

@@ -0,0 +1,23 @@
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.NPC.Components
{
/// <summary>
/// Contains data about this faction's relations with other factions.
/// </summary>
[Prototype("faction")]
public sealed class FactionPrototype : IPrototype
{
[ViewVariables]
[IdDataField]
public string ID { get; } = default!;
[ViewVariables(VVAccess.ReadWrite), DataField("friendly", customTypeSerializer:typeof(PrototypeIdListSerializer<FactionPrototype>))]
public List<string> Friendly = new();
[ViewVariables(VVAccess.ReadWrite), DataField("hostile", customTypeSerializer:typeof(PrototypeIdListSerializer<FactionPrototype>))]
public List<string> Hostile = new();
}
}