Deleting the old laser gun and replacing it with the COG (#5664)
Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
This commit is contained in:
@@ -102,7 +102,7 @@
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size: 24
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sprite: Objects/Weapons/Guns/Battery/svalinn.rsi
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- type: BatteryBarrel
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fireCost: 20
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fireCost: 25
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- type: entity
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name: cog laser carbine
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@@ -123,7 +123,7 @@
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size: 24
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sprite: Objects/Weapons/Guns/Battery/cog.rsi
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- type: BatteryBarrel
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fireCost: 10
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fireCost: 12
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- type: entity
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name: laser cannon
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@@ -247,35 +247,3 @@
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magState: mag
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steps: 5
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zeroVisible: true
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- type: entity
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name: laser gun
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parent: BatteryGunBase
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id: LaserSecGun
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description: A laser gun.
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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layers:
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- state: base
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map: ["enum.RangedBarrelVisualLayers.Base"]
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- state: mag-unshaded-4
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map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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- type: BatteryBarrel
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minAngle: 1
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fireRate: 6
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cellSlot:
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ejectOnUse: true
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insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
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ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
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soundOptions:
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volume: -2
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startingItem: PowerCellMediumStandard
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whitelist:
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components:
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- Battery
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