Deleting the old laser gun and replacing it with the COG (#5664)

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
This commit is contained in:
TaralGit
2021-12-24 14:32:03 +02:00
committed by GitHub
parent ea0dc1362f
commit 887f667376
11 changed files with 4 additions and 73 deletions

View File

@@ -102,7 +102,7 @@
size: 24
sprite: Objects/Weapons/Guns/Battery/svalinn.rsi
- type: BatteryBarrel
fireCost: 20
fireCost: 25
- type: entity
name: cog laser carbine
@@ -123,7 +123,7 @@
size: 24
sprite: Objects/Weapons/Guns/Battery/cog.rsi
- type: BatteryBarrel
fireCost: 10
fireCost: 12
- type: entity
name: laser cannon
@@ -247,35 +247,3 @@
magState: mag
steps: 5
zeroVisible: true
- type: entity
name: laser gun
parent: BatteryGunBase
id: LaserSecGun
description: A laser gun.
components:
- type: Sprite
netsync: false
sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
layers:
- state: base
map: ["enum.RangedBarrelVisualLayers.Base"]
- state: mag-unshaded-4
map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
shader: unshaded
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
- type: BatteryBarrel
minAngle: 1
fireRate: 6
cellSlot:
ejectOnUse: true
insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
soundOptions:
volume: -2
startingItem: PowerCellMediumStandard
whitelist:
components:
- Battery