Actor refactor compatibility changes. (#4085)
This commit is contained in:
committed by
GitHub
parent
0b208ef051
commit
888095cbbd
@@ -32,14 +32,14 @@ namespace Content.Server.GameObjects.EntitySystems
|
|||||||
{
|
{
|
||||||
base.Initialize();
|
base.Initialize();
|
||||||
|
|
||||||
SubscribeLocalEvent<PlayerAttachSystemMessage>(OnPlayerAttached);
|
SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Shutdown()
|
public override void Shutdown()
|
||||||
{
|
{
|
||||||
base.Shutdown();
|
base.Shutdown();
|
||||||
|
|
||||||
UnsubscribeLocalEvent<PlayerAttachSystemMessage>();
|
UnsubscribeLocalEvent<PlayerAttachedEvent>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private uint GetNextRoleIdentifier()
|
private uint GetNextRoleIdentifier()
|
||||||
@@ -135,12 +135,12 @@ namespace Content.Server.GameObjects.EntitySystems
|
|||||||
return roles;
|
return roles;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnPlayerAttached(PlayerAttachSystemMessage message)
|
private void OnPlayerAttached(PlayerAttachedEvent message)
|
||||||
{
|
{
|
||||||
// Close the session of any player that has a ghost roles window open and isn't a ghost anymore.
|
// Close the session of any player that has a ghost roles window open and isn't a ghost anymore.
|
||||||
if (!_openUis.ContainsKey(message.NewPlayer)) return;
|
if (!_openUis.ContainsKey(message.Player)) return;
|
||||||
if (message.Entity.HasComponent<GhostComponent>()) return;
|
if (message.Entity.HasComponent<GhostComponent>()) return;
|
||||||
CloseEui(message.NewPlayer);
|
CloseEui(message.Player);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
|
|||||||
Reference in New Issue
Block a user