Atmos device performance improvements (#26493)

* Atmos device performance improvements

* AtmosDirection perf improvements

* Fix errors

* Add GasTileOverlayComponent arguments

* Make excite no longer invalidate a tile
This commit is contained in:
Leon Friedrich
2024-03-30 17:17:53 +13:00
committed by GitHub
parent aa96baeb5f
commit 888a3bda51
51 changed files with 373 additions and 324 deletions

View File

@@ -33,11 +33,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
private void OnUpdate(EntityUid uid, PressureControlledValveComponent comp, ref AtmosDeviceUpdateEvent args)
{
if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
|| !EntityManager.TryGetComponent(uid, out AtmosDeviceComponent? device)
|| !_nodeContainer.TryGetNode(nodeContainer, comp.InletName, out PipeNode? inletNode)
|| !_nodeContainer.TryGetNode(nodeContainer, comp.ControlName, out PipeNode? controlNode)
|| !_nodeContainer.TryGetNode(nodeContainer, comp.OutletName, out PipeNode? outletNode))
if (!_nodeContainer.TryGetNodes(uid, comp.InletName, comp.ControlName, comp.OutletName, out PipeNode? inletNode, out PipeNode? controlNode, out PipeNode? outletNode))
{
_ambientSoundSystem.SetAmbience(uid, false);
comp.Enabled = false;