Atmos device performance improvements (#26493)
* Atmos device performance improvements * AtmosDirection perf improvements * Fix errors * Add GasTileOverlayComponent arguments * Make excite no longer invalidate a tile
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@@ -33,11 +33,7 @@ namespace Content.Server.Atmos.Piping.Trinary.EntitySystems
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private void OnUpdate(EntityUid uid, PressureControlledValveComponent comp, ref AtmosDeviceUpdateEvent args)
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{
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if (!EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
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|| !EntityManager.TryGetComponent(uid, out AtmosDeviceComponent? device)
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|| !_nodeContainer.TryGetNode(nodeContainer, comp.InletName, out PipeNode? inletNode)
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|| !_nodeContainer.TryGetNode(nodeContainer, comp.ControlName, out PipeNode? controlNode)
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|| !_nodeContainer.TryGetNode(nodeContainer, comp.OutletName, out PipeNode? outletNode))
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if (!_nodeContainer.TryGetNodes(uid, comp.InletName, comp.ControlName, comp.OutletName, out PipeNode? inletNode, out PipeNode? controlNode, out PipeNode? outletNode))
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{
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_ambientSoundSystem.SetAmbience(uid, false);
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comp.Enabled = false;
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