Atmos device performance improvements (#26493)
* Atmos device performance improvements * AtmosDirection perf improvements * Fix errors * Add GasTileOverlayComponent arguments * Make excite no longer invalidate a tile
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@@ -97,7 +97,7 @@ public sealed class ExplosionSpaceTileFlood : ExplosionTileFlood
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if (!unblockedDirections.IsFlagSet(direction))
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continue; // explosion cannot propagate in this direction. Ever.
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ProcessNewTile(iteration, tile.Offset(direction), direction.GetOpposite());
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ProcessNewTile(iteration, tile.Offset(direction), i.ToOppositeDir());
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}
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}
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}
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