Add some more prototype serializers (#5934)
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@@ -12,7 +12,9 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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namespace Content.Server.Weapon.Ranged.Ammunition.Components
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@@ -44,7 +46,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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private AppearanceComponent? _appearanceComponent;
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// If there's anything already in the magazine
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[DataField("fillPrototype")]
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[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string? _fillPrototype;
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// By default the magazine won't spawn the entity until needed so we need to keep track of how many left we can spawn
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@@ -10,7 +10,9 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Weapon.Ranged.Ammunition.Components
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{
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@@ -35,8 +37,8 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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public int AmmoLeft => _spawnedAmmo.Count + _unspawnedCount;
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[DataField("fillPrototype")]
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private string? _fillPrototype = default;
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[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string? _fillPrototype;
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protected override void Initialize()
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{
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@@ -14,7 +14,9 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -55,7 +57,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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private BallisticCaliber _caliber = BallisticCaliber.Unspecified;
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[ViewVariables]
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[DataField("fillPrototype")]
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[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string? _fillPrototype;
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[ViewVariables]
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private int _unspawnedCount;
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@@ -13,9 +13,11 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Weapon.Ranged.Barrels.Components
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@@ -48,7 +50,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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public override int ShotsLeft => _ammoContainer.ContainedEntities.Count;
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[ViewVariables]
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[DataField("fillPrototype")]
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[DataField("fillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string? _fillPrototype;
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[ViewVariables]
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@@ -10,7 +10,9 @@ using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Weapon.Ranged.Barrels.Components
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@@ -32,7 +34,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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[DataField("fireCost")]
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[ViewVariables] private int _baseFireCost = 300;
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// What gets fired
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[DataField("ammoPrototype")]
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[DataField("ammoPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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[ViewVariables] private string? _ammoPrototype;
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public BatteryComponent? PowerCell => _entities.GetComponentOrNull<BatteryComponent>(CellSlot.Item);
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@@ -18,7 +18,9 @@ using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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@@ -80,7 +82,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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}
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}
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[DataField("magFillPrototype")]
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[DataField("magFillPrototype", customTypeSerializer:typeof(PrototypeIdSerializer<EntityPrototype>))]
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private string? _magFillPrototype;
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public bool BoltOpen
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