Tesla (#21124)
* upload all textures finished easiest part - TeslaGenerator * Added Tesla energy logic * add lightning pulse priority * work * optimise lightning arc system * now tesla moving to LightningTarget entity and consume it * some audio work add airlock and computers to the LightningTarget * add nice visual and explosions add crashing to game * rsi meta fix * disabling explosions (crashing server) I'll get back to that problem later. * adding important admin logging * a little bit of cleaning and documentation * Persistent attempts to fix the server crashing on explosions. Accidental cleaning of everything I see. * now the tesla incinerates everything it touches except the containment field. * colliders work * fix falling tesla on ground after being exploded * add consume sound, add spawn and collapses sound * added TeslaGenerator to cargo trading console * add all tesla part to cargo trading console * Tesla coils: Turn on and off, get energy from lightning, give energy to the grid. * tesla coil is ready * tesla grounding rod is ready * clean up * clean up 2 * grounding rods now working without power * add LightningResistance parameter for LightningTarget Component * add chaotic teleport * eletrocution remove? * deltanedas fix pack * more fixes * FIXES * FIIIXEEES * The "Grounding Rod" component is removed, and replaced with "LightiningSparking", which is responsible for changing the visuals when hit by lightning. Duplicate code from the coil is removed. * ops * fix * nah, is escaped anyway * increase tesla collider size * keron bb * try fix test? * fix * bruh * check turn off sus comp * prototype cleaning * FIIX * return and fix sus component * fix tesla eating lightnings, now mini tesla is electrocuted * commented some issues * remove linq sorting fix jumping system minor fixes * fix second Linq * fix tesla colliders! Yeah, it works * fix componentregistration * Just retests * not fix * FIX TESLA * fixes * store targets * back * make dictionary of hashsets * some sloth fixes * stump * playtest balance energy generation, return to unpotimized (but working) lightning shoot * parity * work on * some new fix, some new bug (chasingComponent not chasing) * comment * fix ChasingWalkSystem * fix collider tesla problem * revert old unoptimized shoot lightning * new fix pack --------- Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
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@@ -21,3 +21,12 @@ ent-EngineParticleAccelerator = { ent-CrateEngineeringParticleAccelerator }
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ent-EngineSolar = { ent-CrateEngineeringSolar }
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.desc = { ent-CrateEngineeringSolar.desc }
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ent-EngineTeslaGenerator = { ent-CrateEngineeringTeslaGenerator }
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.desc = { ent-CrateEngineeringTeslaGenerator.desc }
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ent-EngineTeslaCoil = { ent-CrateEngineeringTeslaCoil }
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.desc = { ent-CrateEngineeringTeslaCoil.desc }
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ent-EngineTeslaGroundingRod = { ent-CrateEngineeringTeslaGroundingRod }
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.desc = { ent-CrateEngineeringTeslaGroundingRod.desc }
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@@ -28,3 +28,12 @@ ent-CrateEngineeringSolar = Solar assembly crate
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.desc = Parts for constructing solar panels and trackers.
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ent-CrateEngineeringShuttle = Shuttle powering crate
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ent-CrateEngineeringTeslaGenerator = Tesla generator crate
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.desc = A tesla generator. God save you.
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ent-CrateEngineeringTeslaCoil = Tesla coil crate
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.desc = Tesla coil. Attracts lightning and generates energy from it.
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ent-CrateEngineeringTeslaGroundingRod = Tesla grounding rod crate
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.desc = Grounding rod, best for lightning protection.
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5
Resources/Locale/en-US/tesla/tesla-components.ftl
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5
Resources/Locale/en-US/tesla/tesla-components.ftl
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@@ -0,0 +1,5 @@
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tesla-coil-on = The tesla coil turns on.
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tesla-coil-off = The tesla coil turns off.
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tesla-grounding-on = The grounding rod turns on.
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tesla-grounding-off = The grounding rod turns off.
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