dragon minor refactor and stuff (#18149)
Co-authored-by: deltanedas <@deltanedas:kde.org>
This commit is contained in:
18
Content.Server/StationEvents/Events/RandomSpawnRule.cs
Normal file
18
Content.Server/StationEvents/Events/RandomSpawnRule.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using Content.Server.GameTicking.Rules.Components;
|
||||
using Content.Server.StationEvents.Components;
|
||||
|
||||
namespace Content.Server.StationEvents.Events;
|
||||
|
||||
public sealed class RandomSpawnRule : StationEventSystem<RandomSpawnRuleComponent>
|
||||
{
|
||||
protected override void Started(EntityUid uid, RandomSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
|
||||
{
|
||||
base.Started(uid, comp, gameRule, args);
|
||||
|
||||
if (TryFindRandomTile(out _, out _, out _, out var coords))
|
||||
{
|
||||
Sawmill.Info($"Spawning {comp.Prototype} at {coords}");
|
||||
Spawn(comp.Prototype, coords);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user