Make raiselocalevent not broadcast by default (#8998)
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@@ -251,7 +251,7 @@ public sealed class ClothingSystem : EntitySystem
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if (ev.Layers.Count == 0)
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{
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RaiseLocalEvent(equipment, new EquipmentVisualsUpdatedEvent(equipee, slot, revealedLayers));
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RaiseLocalEvent(equipment, new EquipmentVisualsUpdatedEvent(equipee, slot, revealedLayers), true);
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return;
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}
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@@ -294,6 +294,6 @@ public sealed class ClothingSystem : EntitySystem
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layer.Offset += slotDef.Offset;
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}
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RaiseLocalEvent(equipment, new EquipmentVisualsUpdatedEvent(equipee, slot, revealedLayers));
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RaiseLocalEvent(equipment, new EquipmentVisualsUpdatedEvent(equipee, slot, revealedLayers), true);
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}
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}
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