Make raiselocalevent not broadcast by default (#8998)

This commit is contained in:
metalgearsloth
2022-06-22 09:53:41 +10:00
committed by GitHub
parent 360a6b8b00
commit 8905996cfc
76 changed files with 165 additions and 165 deletions

View File

@@ -86,7 +86,7 @@ namespace Content.Server.Atmos.EntitySystems
airtight.CurrentAirBlockedDirection = (int) Rotate((AtmosDirection)airtight.InitialAirBlockedDirection, ev.NewRotation);
UpdatePosition(airtight);
RaiseLocalEvent(uid, new AirtightChanged(airtight));
RaiseLocalEvent(uid, new AirtightChanged(airtight), true);
}
public void SetAirblocked(AirtightComponent airtight, bool airblocked, TransformComponent? xform = null)
@@ -95,7 +95,7 @@ namespace Content.Server.Atmos.EntitySystems
airtight.AirBlocked = airblocked;
UpdatePosition(airtight, xform);
RaiseLocalEvent(airtight.Owner, new AirtightChanged(airtight));
RaiseLocalEvent(airtight.Owner, new AirtightChanged(airtight), true);
}
public void UpdatePosition(AirtightComponent airtight, TransformComponent? xform = null)

View File

@@ -84,7 +84,7 @@ namespace Content.Server.Atmos.EntitySystems
continue;
var updateEvent = new AtmosExposedUpdateEvent(transform.Coordinates, airEvent.Gas);
RaiseLocalEvent(exposed.Owner, ref updateEvent);
RaiseLocalEvent(exposed.Owner, ref updateEvent, true);
}
_exposedTimer -= ExposedUpdateDelay;

View File

@@ -34,7 +34,7 @@ namespace Content.Server.Atmos.Monitor.Systems
{
component.LastAlarmState = state;
component.HighestNetworkState = netMax;
RaiseLocalEvent(component.Owner, new AtmosMonitorAlarmEvent(state, netMax));
RaiseLocalEvent(component.Owner, new AtmosMonitorAlarmEvent(state, netMax), true);
}
}
}

View File

@@ -344,7 +344,7 @@ namespace Content.Server.Atmos.Monitor.Systems
if (EntityManager.TryGetComponent(monitor.Owner, out AtmosAlarmableComponent? alarmable)
&& !alarmable.IgnoreAlarms)
RaiseLocalEvent(monitor.Owner, new AtmosMonitorAlarmEvent(monitor.LastAlarmState, monitor.HighestAlarmInNetwork));
RaiseLocalEvent(monitor.Owner, new AtmosMonitorAlarmEvent(monitor.LastAlarmState, monitor.HighestAlarmInNetwork), true);
// TODO: Central system that grabs *all* alarms from wired network
}